“The war situation is the worst. It's impossible to win anymore, but it makes sense to fight for as long as possible. It is impossible for Japan to allocate enough air forces indispensable for mainland air defense to each division. Each division commander should strive to minimize the damage to his army. From today, please become the division commander and...
Trick-Taking Yankee Theme that brings together members of various Yankee gangs to battle it out. The winner isn't the strongest, but the one who predicts the situation most accurately. In each round, players predict the number of Yankee cards their team will need to win. Players then send out 1, 2, or 3 Yankees (cards) at a time to battle, with winners...
In 手札のないトリテ (No Hand), a trick-taking game, rather than being dealt a hand of cards, a number of cards are flipped face up to the table and the players then draft which one they have played. At the start of the game, each player is dealt a card which relates to the conditions for the current hand, such as diamonds are trump, or players do not need to...
In a world where civilization has collapsed under the relentless assault of the undead, a small group of survivors fights desperately for one last chance at escape. Working together, they scavenge for supplies, barricade safe zones, and attempt to complete their missions before the ever-growing horde overwhelms them. Every round brings tension and peril...
Who generates the most money after 10 rounds? Each player receives coins worth 30 at the start. - The previously designated card dealer pays 3 coins into the pot that is in the middle. Procedure: - Players look at their cards face down and can then decide whether they want to play this round or pass, i.e., drop out for this round. If they wish to play...
NO!SMOKING! is a must follow trick-taking game for 3 to 6 players. The deck consists of 4 suits, with different rank ranges. Each round a restriction card is revealed which shows the sum limit of cards played to the current trick. If the sum doesn't exceed the restriction, the winner receives a positive point; if it does, they receive a negative point....
Noble Treachery: The Last Alliance is a card and dice game fusion: form alliances, test the fates, declare war, invoke diplomacy, poison enemies and claim the throne. Each card has a power and an ability that is affected by the value of die that matches the color of the card i.e. the dice affect the cards and the cards may change the dice. The game is...
中の人なんかいない! (Nobody, inside!) is a mix of trick-taking and blind auction bidding, for 3-6 players. The deck shows visitors to a theme park, with the low cards also doubling as the costumed characters trying to get the visitors to ride on the attractions. The game is played in alternating rounds of trick-taking and blind auctions. During the trick-taking...
Noite Zumbi is a trick-taking game where players must jointly survive the nights of a zombie apocalypse. The cards won in each trick bring weapons and food, but also zombies, which must be collectively eliminated during the night. Each hand of cards represents a night and at the end of the night (a.k.a. hand) the players check if they have survived or if...
Noms is a four-player Whist-like card game with bidding, in which the bidder's partner is chosen by calling a card, and the identity of the partner remains secret until the called card is played. A standard 52 card pack is used. Deal Any player may deal first, and the turn to deal passes to the left after each hand. The cards are not shuffled between...
This is a trick-taking game for the Decktet. The game was first published in the Decktet Book. The player who leads a trick with a two-suited card picks one of the card's two suits, and other players must follow that suit. However, the second suit on a card might still be trump - so it's possible to follow non-trump suit and trump in at the same time....
Nook and his friends enjoy fishing for crayfish under the Caribbean sun. Only Rainbo, the Lorikeet, disapproves of these frenzied fishing parties and will try to stop them. Each player has cards representing a team of raccoon dogs with different strenghs, some lobsters and a parrot. Every turn, you select one card, hidden face. By bluffing the others and a...