Otrick contains rules for playing a trick-taking game with either 2 ("Violet") or 4 ("Scarlet") players; in the case of the latter, it is a 2v2 team game. The game uses two decks of cards, one which represents the possible suits and one which represents the possible ranks. (There are additional cards for determining the trump suit, teams, and roles.) In...
This is a trick - taking card game. You do not only have to win tricks. The main goal is to earn chips. You get chips if you are trendy. Your films are trendy if they got the most points from tricks. It does not matter what color your cards have to earn the points - the points you get for the cards are determined by the film genre your dice shows. You do...
Description from the designer: Osztálytalálkozó is a nostalgic and black-humorous card game from the socialist era of Hungary, where the players are old classmates, and after a long-long time they arrive to their class reunion. With cards everybody tells what they have archieved since their graduation in trick-taking turns. Who shows the most valuable...
Third game in Button Shy's Otterverse, follow-up of Why I Otter and An Otter Won. Play down cards that feature 1 or 2 of the 3 locations in varying point values, then the winner of each play will add a new card to the middle where the vote really matters. Only the location with the most votes at the end becomes the new home of the otters. The player with...
A card game with otters ? That's Otter Nonsense! In Otter Nonsense, players must during their turn place a card from their hand on one of the three stacks in the center of the table. They must follow the stack's direction, with values going either up or down. If the player cannot play, they must give points to the previous player who blocked them. Players...
Second game in Button Shy's Otterverse, follow-up of Why I Otter. It's not easy making a cool otter den. You'll want to influence the best otters to hang out in yours. And often you’ll get to decide which otter goes where. Do you want this otter? Or an otter won? An Otter Won' is a spiritual sequel to Why I Otter, taking everything up a notch (including...
Ottocento is a Tarot game for 4 players which comes from Bologna. Tarot games have been played in that city for over 500 years, and the game of Ottocento as currently played preserves distinct characteristics (both of the games and of the pack of cards) which go back at least to the 16th century. The special 62-card pack that is used and the game itself...
In a world where the eternal serpent consumes itself in an endless cycle, players embody fragments of that fate: striving to outlast one another in a loop of creation and destruction. Each card played represents a step closer to renewal or demise, as the ouroboros winds tighter with every trick. The only way to endure is to master the rhythm of the cycle...
Out on a Limb is a simple card game about family history. Although the game is published by a Mormon company, there are no specific religious doctrines mentioned in the game and it would be appropriate for any players looking for a genealogy game. The game play is similar to Hearts. The starting player plays a family card. The other players must play...
Science officers brought back a strange alien fungus from a survey mission to an asteroid. Following the usual protocols, the fungus was placed in quarantine, but its explosive growth when exposed to the warmth of the ship caused it to break out of its containment area, shattering the glass and releasing spores into the ventilation shafts. Now, the alien...
In this game, you first build your hand in real time, and then later play either Monopoly or Trick-Taking with the hand you've built. During the first half of the hand-building phase, players take cards one by one from the face-down center of the table in real time, adding them to their hand if necessary, or returning them face-down to the center if not....
If you play a number higher than the number on the table and play all of your cards, you win! This is a game in the genre known as Daifugō/Go Out. This game has the restriction that you cannot swap cards in your hand, but if certain conditions are met, you can combine your cards and play them all at once. For example, you can combine "21," "15," and "53"...