Oopsie is a team game that uses a Tarot deck and is a must follow trick taker that features bidding, point capturing and select cards with special powers. If you can’t follow then you must trump and if possible you must over trump. The game is played over the course of 2-8 hands which consists of 14 cards per player. Players will be working with a partner...
A "legacy trick taking" game of advocating under an owl-igarchy. Fight for shape representation as advocates with intersecting shapes. Play across multiple generations, starting with one built by star ⭐️ bellied owls. Can you guide your hand of owl cards towards acceptance? Each generation consists of about 4 games, and each game is made up of about 6...
"Before bridge there was whist, a much simpler card game to learn but nonetheless a challenging game of strategy for four players. Now there's Open Whist, a modern variation that two, three, or four players can enjoy." Open Whist was originally designed so that two or three players could enjoy whist. In the two-player variant the players have two hands...
Publisher's summary オペレーションマスター (Operation Master) is a peculiarly quaint trick-taking game with dice and cards. You receive dice each time you win a trick. The dice you receive counts as your VPs (victory points). Strive to win each trick with the right sense of timing, while being attentive to all dice on the table. That is indispensable for your...
Warfare is no longer just guns and bombs. It incorporates all types of Political Power. The army calls this PMESII (Political, Military, Economic, Social, Infrastructure, and Information), or FULL SPECTRUM WARFARE. In this simulation, you will see some of the factors that commanders now must contend with to beat win a FSW (Full Spectrum War). The game is...
Each player tries to collect mythical creatures by winning “tricks” or rounds by skilfully playing their hand of cards, or sometimes, by not winning certain tricks. The player who wins a trick receives a score chip with a mythical creature depicted upon it (Phoenix, Pegasus or Hydra). At the end of each round, these chips count points. However, if you take...
Chosen by the goddess herself, the players take on the roles of priests conducting sacred rituals to return wandering souls to heaven. Each ceremony is a battle of faith and foresight, where divine crystals and soul cards channel celestial power. As the ritual unfolds, only those who interpret the goddess’s will and manage their spiritual energy wisely...
Orbit Master is a trick-taking strategy card game that is based on the Zodiac. In a turn by turn gameplay, players choose 1 Sign to play and the first player to build a House of the other 11 Signs under their Master Sign wins the game. But beware, the 13th Sign Ophiuchus can poison your Master Sign and change the course of the game. The 12 signs of the...
Origin of Failing Water (落水邸物語 or Rakusuitei Monogatari in Japanese) is a clever card game based on the system of trick-taking. There are six tricks, with the winner gaining positive or negative points for each trick. However, you must play from the last (sixth) trick, followed by the fifth, fourth, etc. until the first trick. Then players resolve tricks...
ORION - yours to conquer. Once just a distant constellation, Orion is now being explored and colonized. Will you lead your alliance to victory or suffer defeat at the hands of your enemies? Conquest of Orion is a team-based card game played over several rounds of conflicts. For each conflict, players play a single card and then evaluate the winner....
Orthoepy, which means the study of correct pronunciation, is an educational card game published in Chicago in 1899. It consists of two numbered decks each of 50 cards. One of these decks has Sentence cards, each with six numbered sentences; the other deck has the matching Master cards, showing the proper pronunciation of each difficult word in the...