Introduction Omi is a popular card game played in Sri Lanka: in some regions it is known as Oombi. Omi is a straightforward 4-player partnership plain-trick game of the Whist type, somewhat similar to the Indian and Pakistani game Court Piece in that the first player has to choose trumps on the basis of a the first few cards. The game is played using 32...
A bid trick-taking game for 3 or 4 players. Omission is an [h]omage to classic partner card games. You are on a mission to silence high cards to take the win. The [w]rinkle, when an Omission card is played it omits the previous card from the trick. Omission, it's silent but tricky. The art of the game leans into the theme of Omission. Card suits use...
Both a game and a way to create games, On The Cards is a window into the possibilities offered by a traditional deck of cards. On The Cards comprises a deck of 50 or so rule cards that define how cards move from the (shared) deck, through players' hands and into tricks, and how cards are scored at the end of the round. By combining these rule cards, you...
On The Clock is a trick-taking game where players are bidding on items from the "oBoy" online auction site. Once an item is up for auction, players will engage in a "must follow" trick-taking mini game to determine who will be "On The Clock". The "On The Clock" player will be the one who played the highest value of the Lead Currency. Every other player...
This game is a take on Oneonta Whist for 2-7 players. Like in Oneonta Whist, this game involves precise bidding, and can be played with 2 players and also cooperatively for up to 7 players. Variant rules for solitaire play are included, but the nature of dominoes makes the solitaire play not as good as that in regular Oneonta Whist. The Domino part of the...
This is a cardgame, originally developed as a solitaire trick-taking game. It is derived from Spades and Whist. Rules for cooperative play: Go around, and everyone makes their bids. The object is for the group to collectively (every person in their group) to meet their bids. Players determine at the start how much communication is allowed between players....
In Oniria, players enter a dream world inspired by Mesoamerican spirituality and Mexican folklore. The game follows the journey of La Soñadora (The One Who Dreams), undergoing a chamanic voyage. She must awaken by successfully navigating her dream and overcoming various Sombras (Shadows), which represent fears and trials drawn from Mexican legends such as...
The Wixárika Soñadora represents a dreaming figure inspired by the spiritual traditions of the Wixárika people, in which dreams and visions are understood as paths of knowledge, responsibility, and transformation. Rather than embodying a specific character or myth, the Wixárika Soñadora symbolizes an initiatory state: a journey through inner trials...
In Onmyōfu Gō, players compete as rival onmyõji (yin-yang sorcerers) in a high-stakes ritual to determine the greatest mystic master. Using a hybrid deck of talisman cards and spirit cards, this game blends the classic climbing/ shedding mechanics of Daifugō () with unique yin-yang powers that shift the tide of battle. The first player to claim two...
Trick-taking using music sheets. Match the rhythm of another player and earn points by playing with other players, not just by yourself. You get 1 point for getting a trick, but 3 points for playing with other players. Players are dealt a hand of cards with rhythms on them. The lead player will play to one of three different clefs which each have a...
Onstage is a "must follow" trick-taking game in which you play as a theater company competing for the best performers to join your troupe. By winning tricks, you claim performers onstage. The trump suit is determined by the most valuable performers currently onstage and will change throughout the game as you recruit and manipulate the line of performers....