Mystical Eddies is a trick-taking game for The Mystique Deck, in which the player who leads the trick must assume she won't win the trick, because a subsequent player determines the context of the card she leads. The game can be played either for a fixed number of rounds, or to a target score. When leading a trick, you can play any card you like; however...
The three Windsprites are fickle and indifferent. Entice them to bless your village through offerings of sincere devotion. Prove your village’s devotion to the Windsprites by making offerings that appeal to them in this 6-card expansion game for Mysticana. Use the cards in your hand or field as offerings, slowly revealing face-down cards as additional...
Sorcerers’ Showdown is playable with Mysticana: A Foundation Deck core cards, and its rules are included in the core wallet. Two sorcerers clash in battle, each spell and counterspell growing less predictable as they wear down. Sorcerers’ Showdown is a dueling-like game for 2 players using the Mysticana deck. In the first round, players are dealt 8 cards...
From the rulebook introduction: Mysticards is a card game designed for four players, Ages 8 and up, who are divided into two teams of two. One game consists of several hands, with each hand being made up of 15 tricks. During each trick, every player gets to play one card, with the best card winning the trick. Teams collect points for each trick they win....
Mystique Circle is a trick-taking game for The Mystique Deck, in which the suits are ranked in a rock-paper-scissors-esque cycle: Suns > Moons > Crowns > Arms > Suns, and face value (1–5) breaks ties; all colors are equal, but you must follow the color led when playing. Each hand, you set aside three cards face-down as a bid for how many tricks you think...
Mystique Domination is a partnership climbing game for The Mystique Deck. Legal patterns always consist of a single color of cards, and suits are irrelevant. With those considerations, the legal patterns are: n-of-a-kind numerical sequence of any length Thus, a single card is actually both pattern types, and thus can be followed by either pattern, and can...
In Myth creation, You become gods in Korean mythology and create new myths. Be the best god. This is a simple and fun trick-taking game. Take two cards and compare them. The player who has / had a larger number of cards wins. If two numbers are the same, you can beat two different cards. If each player hold a pair of cards, the higher number wins. The...
From the Publisher: In Myth, each player takes the role of a mythic deity, vying to gain the worship of the ancient world’s great cities and gain the most followers. One player may have a goddess of the harvest and fertility, multiplying her followers, as another player with a trickster deity steals away valuable wealth and rewards. Will you declare war on...
Mythical Tricks of Ancient Civilisations is a two-player trick-taking duel in which rival expeditions compete for Glory and Renown. Played over multiple expeditions, players win tricks to gather stars, representing valuable finds. Speed matters as well: the first player to collect seven stars secures the expedition and earns exploration points. These...
Mythomakya is a card game about greek mythology designed by Luca Feliciani and illustrated by Mirka Andolfo. In the box, You'll find 110 cards that allow you to play two different games based on a similar game-play. The aim of the game is to gain more golden apples than your opponents. When the first player plays a card, the opponents have to play a card...