Mystique Circle is a trick-taking game for The Mystique Deck, in which the suits are ranked in a rock-paper-scissors-esque cycle: Suns > Moons > Crowns > Arms > Suns, and face value (1–5) breaks ties; all colors are equal, but you must follow the color led when playing. Each hand, you set aside three cards face-down as a bid for how many tricks you think...
Mystique Domination is a partnership climbing game for The Mystique Deck. Legal patterns always consist of a single color of cards, and suits are irrelevant. With those considerations, the legal patterns are: n-of-a-kind numerical sequence of any length Thus, a single card is actually both pattern types, and thus can be followed by either pattern, and can...
In Myth creation, You become gods in Korean mythology and create new myths. Be the best god. This is a simple and fun trick-taking game. Take two cards and compare them. The player who has / had a larger number of cards wins. If two numbers are the same, you can beat two different cards. If each player hold a pair of cards, the higher number wins. The...
From the Publisher: In Myth, each player takes the role of a mythic deity, vying to gain the worship of the ancient world’s great cities and gain the most followers. One player may have a goddess of the harvest and fertility, multiplying her followers, as another player with a trickster deity steals away valuable wealth and rewards. Will you declare war on...
Mythical Tricks of Ancient Civilisations is a two-player trick-taking duel in which rival expeditions compete for Glory and Renown. Played over multiple expeditions, players win tricks to gather stars, representing valuable finds. Speed matters as well: the first player to collect seven stars secures the expedition and earns exploration points. These...
Mythomakya is a card game about greek mythology designed by Luca Feliciani and illustrated by Mirka Andolfo. In the box, You'll find 110 cards that allow you to play two different games based on a similar game-play. The aim of the game is to gain more golden apples than your opponents. When the first player plays a card, the opponents have to play a card...
Winner! Most Creative Game! + 2nd Place Overall in the 2011 TGC Vehicle Game Design Contest Nag! is a backseat driving board game where all the players cram into the back seat of one car and try to control it by yelling at the driver. It's a unique trick-taking hand-management game, where you don't necessarily need to win any hands to win the game. Poor...
The friends are back, bringing even more companions along for chaotic adventures! In this lively world, the goal isn’t to dominate, but to dodge — players must cleverly avoid winning tricks while navigating new rules introduced by quirky new characters. Growing friendships come with growing headaches, where managing the crowd becomes its own challenge....
Nakayoshi Furenzua is a trick-taking game where players typically want to avoid taking tricks. It is a must follow game, and the winner of a trick will collect any cards played to the trick which did not follow suit. Later, the ranks of these cards will be worth points - which players do not want to earn. There are special rules around the cards with ranks...
In 七部族興亡記, roughly translated as "The Rise and Fall of the Seven Tribes", the players are competing to win the most tricks. While cards have both a suit and a rank, the trick resolution is unique. Each person who played the strongest suit will count as having won the trick, and can take the card they played as a point. Most suits have special powers...