Must Follow (Big Lie) is a trick-taking adjacent game which uses cards that have words on them, rather than the expected suit and rank cards. The lead person plays a card from their hand, and the other players "must follow", but rather than following suit, they will follow through word association. The lead person then declares who has done the worst job...
There are 5 pet shops in the game, each offering a specific pet (dogs, cats, rabbits, parrots and chameleons). Players are trying to amass the largest collection of pets by claiming pets from the pet shops. The game is played over a several rounds, each of which goes through the following 4 phases: 1. Supply - The pet shops randomly gains new pets. 2....
My Favorite Carrera RS is a "must not follow" trick-taking card game for 3-5 players based on the Japanese manga 彼女のカレラ, a.k.a. My Favorite Carrera. The game has six suits of cards ranked 1-5, with two differently suited versions of the 4-ranked card. Each rank is its own suit, e.g., all 1s are yellow, all 2s are blue, etc. At the beginning of a game, each...
My Own Sunny Day is a trick-taking card game with a poetic and thematic twist: each player experiences a "journey" of departure and return home under shifting weather, symbolized by umbrellas. The game adds a whimsical yet strategic layer where players must choose the perfect moment to open and close an umbrella, aligning with their position and the color...
Mystery Tricks is a cooperative trick-taking game for 3-5 players. Players play with their hands face down having only knowledge of the suit of the cards in their hand. Through trick play, players must find out a suspect, a crime, a monster, and the gang member who is solving the mystery. If one of each of these cards is left in each player's hands at the...
Mystical Eddies is a trick-taking game for The Mystique Deck, in which the player who leads the trick must assume she won't win the trick, because a subsequent player determines the context of the card she leads. The game can be played either for a fixed number of rounds, or to a target score. When leading a trick, you can play any card you like; however...
The three Windsprites are fickle and indifferent. Entice them to bless your village through offerings of sincere devotion. Prove your village’s devotion to the Windsprites by making offerings that appeal to them in this 6-card expansion game for Mysticana. Use the cards in your hand or field as offerings, slowly revealing face-down cards as additional...
Sorcerers’ Showdown is playable with Mysticana: A Foundation Deck core cards, and its rules are included in the core wallet. Two sorcerers clash in battle, each spell and counterspell growing less predictable as they wear down. Sorcerers’ Showdown is a dueling-like game for 2 players using the Mysticana deck. In the first round, players are dealt 8 cards...
From the rulebook introduction: Mysticards is a card game designed for four players, Ages 8 and up, who are divided into two teams of two. One game consists of several hands, with each hand being made up of 15 tricks. During each trick, every player gets to play one card, with the best card winning the trick. Teams collect points for each trick they win....