THE SOO LINE is a train game set in Michigan’s Upper Peninsula. As in many such games, the players invest in railroad companies, building track to increase the company’s income and paying dividends to the shareholders. And as in several of Amabel Holland’s railroad games, track-leasing and cooperation is required to get past high build costs, strict hex...
Build - Destroy - Scheme Build the blueprints for Space Colony Hex: The Space Station of the future! Construct a wonderful new Space Colony with your fellow Engineers. But be careful, some of them are not who they claim to be. Prevent the Sneaky Con Artists from running away with all the money before the glorious Space Colony Hex is finished and stop the...
Space Commander is a science-fiction roll & write game in which players take on the role of commanders exploring and developing their own galaxy. By establishing connections between planets and stars, players gradually build an interstellar network while managing limited resources and growing spatial constraints. The game is played over six rounds. Each...
The surface of Barrau is in perpetual change because of important and very frequent tectonic movements. Rifts, earthquakes and other tsunamis are part of the daily life on this planet. Only a few areas have relative stability. Rules (2-3 players) Colonization rules: For each colonization place your settlers on strictly separate areas Closing conditions:...
Each player starts with 25 "ovni's" in his own color, 4 blue "ovni's" and 1 white "ovni". The players take turns placing "ovni's", which are gears, on the board, thus creating a chain of gears. The gears must placed so that the gears can still turn. A player can block an opponent's chain by placing a pirate (blue "ovni") at the end of his chain. The player...
In Space Relics, each player is a space pirate racing against the others to get the most items and most valuable artifacts out of an intergalactic museum. The game board has a grid for the platform tiles that players will need to move around in order to reach the fixed gallery tiles where the items and artifacts can be found. The platform and galleries...
In the roll-and-write, route-building game Space Worm, 2-6 players navigate the fruity void of space with their leviathan cosmic serpents, eating planets whole and collecting space fruit along the way. To set up Space Worm, each player rolls two dice and starts their worm on the planet matching the sum rolled. Each round, a player rolls the eight colored...
From the back of the box: Gulf of Mexico, halfway the 20th century (sic): the installation of platforms and pipelines in the Gulf of Mexico has started. Challenging times for visionary pioneers! Who will b the player with the necessary vision, daring and skill to expand his pipeline network in the fastest way? Who lives by the principle "if you can dream...
Spain Rails takes us back to the tumultuous time of the creation of railways in Spain in the 1800s. Unlike other countries, there was no real standardization or controls, it was reminiscent of the old west, with a plethora of rail gauges and no real government controls. The game is for 3-5 players for about 90 minutes, the player with most money wins the...
Span is a two-player connection game for the Shibumi set. The board is initially empty. White owns the top and bottom sides, and Black owns the left and right sides. Players take turns adding a piece of their colour until the board is full. The game is won by the player with a visibly connected path of their pieces between their sides. Span is an entry in...
In SpellSwords, you and up to three friends play a party of heroes exploring the dreaded DUNGEON OF AETOZEE. Use letter cards to build the dungeon word-by-word. Move your character to collect power gems and use letters on future turns, but beware, your words will summon a monster... or worse, a fearsome Boss! Don't fear, use your SpellSword to harness the...
Players cooperatively build a city distributing and placing tiles to build a city. There are three public goals and everyone gets their personal goals, representing demands from different groups of people living in the city. Players can discuss al they like before the tiles are distributed but once the project manager hands out tiles, everyone places them...