Following the fall of Rhodes, the Knights of St John rewarded Suleiman’s magnanimity by harassing Turkish shipping and commerce from their new home in Malta. In 1565, Suleiman sent his generals to finish the task he had left incomplete more than 40 years previously. The Turks laid siege with a force that reached 60,000 in number. They would exterminate the...
From the One Page Wars game series. An abstract, small-format "shoot-em-up" wargame with asymmetrical forces. The mapsheet is a narrow corridor of irregularly shaped spaces made from overlapping hexes, some of which are marked as offering special defensive bonuses. The black forces, which start at the south edge of the map, consist of three armor, three...
War! Age of Imperialism is a game of empire building, exploration, economic expansion, technological advancement, diplomacy, and tactical battles in the age of Imperialism (1830 - 1900). Players rule one of the great powers of the era as they attempt to carve out an empire. Should they build up their army or economy? Negotiate or attack? Spend on research...
War and Peace is a game that allows players to recreate the fight for Europe from 1805 to 1815. The game is designed for play by two players, one player being the French player and the other player is the British. Each player also controls one of the major countries of France, Britain, Austria, Russia, or Spain. Prussia is also in the game but starts...
War at Japan Sea is a strategic wargame for Russo-Japanese war. This game issued with Japanese self-published magazine SLGamer Volume 5. Players control either Japanese Navy or Russian Navy. Players manage fleet movement and battle, to control of seas. The basic system of this game is reference from War at Sea (Second Edition). The fall of Port Arthur...
War at Sea is a simple, strategic wargame covering the Battle of the Atlantic and naval warfare in the Mediterranean in WW2. The game divides the contested seas into 6 areas. Each turn the players move their ships from home ports to one or more of the areas. After all ships have been moved a battle occurs. After a number of rounds, until one side or the...
An expansion for Avalon Hill's War at Sea game of WWII naval combat in the European theater. It is a compendium of variants published in The General Volumes 13-15, as well as some new elements. War at Sea variants used from the various General mags: Vol. 13 No. 3 (The Mediterranean) Vol. 14 No. 3 (The French Navy) Vol. 14 No. 4 Vol. 15 No. 1 Vol. 15 No. 3...
"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic. The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located...
This is expansion kit for Victory in the Pacific based on Japanese fictional war novel "Story of the Eight-Eight fleet". Predominance to the battleship of the aircraft isn't proved in this imaginary world. Because of that, the main force of the Pacific war is not an aircraft carrier but a battleship. It plays except for the added battleship, and a few...