A TKG ARENA: The Seal Bearers egy nagyszerű társasjáték, 2 - 4 játékos részére, az átlagos játékidő rövidebb, csak 30 - 60 perc. A társast, 14 éves kortól ajánljuk kipróbálni.
Angol:
Seal bearers are ancient architects of elemental energy flows between realms. They make strategic allies in preparing crucial battlegrounds in the different worlds. They make...
Seal bearers are ancient architects of elemental energy flows between realms. They make strategic allies in preparing crucial battlegrounds in the different worlds. They make their homes in nexus worlds and extend a powerful web of influence across all the connected domains within it.
TKG ARENA: The Seal Bearers is a game set up for 2-4 players.
Components required for this game:
WORLD TILES 48
LIFE TOKENS: 30 from each element for each player (Default)
OINKS 1 element for each player as marker and placeholder for the LIFE TOKENS
Winning Conditions
The objective of the game is to have the most VICTORY points at the end of the game. All ties are joint winners.
Ending Condition
The game ends when any player is able to connect 9 WORLD TILES immediately.
Setup
a. Shuffles the 48 world tiles. Randomly distribute 3 WORLD TILES and 1 OINK (as player marker) to each player. Each player will choose one as his/her starting WORLD TILE and placed his/her OINK player marker on it. Return the remaining WORLD TILES to the stack.
b. Put 30 LIFE TOKENS of each element (Total of 120) into an opaque bag. Each player randomly draws 3 from the bag and puts it on their OINK (player marker) which itself is placed on their starting WORLD TILE.
c. Designate five spaces A, B, O, C and D. Distribute the remaining WORLD TILES into these spaces as evenly as possible as agreed upon by all players. All WORLD TILES in spaces A, B, C and D should face up showing details about the WORLD TILES and WORLD TILES in space O should be faced down.
A B O C D
d. A starting trade zone containing 3 LIFE TOKENS of each element (with a total of 12) should be set aside within easy reach of all players. When the bag for drawing LIFE TOKENS is empty, return all LIFE TOKENS in the trade zone to the bag setting aside these starting numbers - 3 LIFE TOKENS of each element to remain in the trade zone.
e. Players are to build their worlds in a 3 x 3 grid by connecting them. Connection is established between 2 WORLD TILES when they shared at least one common insignia. The starting WORLD TILE can occupy any position in the 3 x 3 grid.
f. Players are to take actions to draw LIFE TOKENS (of 4 elements) from the bag (and place them on their OINK player marker), trade existing LIFE TOKENS from the trade zone, procure
WORLD TILES, move around, refresh and seal WORLD TILES to connect the worlds to achieve as many VICTORY points as possible before the game ends.
g. The youngest player starts first. Play commences clock-wise in turn order from the starting player once he/she is determined.
On each player’s turn
Players can perform ONE of these actions during their turn.
Draw 3 random LIFE TOKENS from the bag and place them on their player marker. The player marker can hold up to 6 LIFE TOKENS. Players need to discard excess LIFE TOKENS down to 6 after this action.
Trade any 2 LIFE TOKENS from their OINK player marker for 1 LIFE TOKEN of their choice when available in the trade zone. Players can perform multiple trades at this rate in the same action. E.g. Trade any 4 LIFE TOKENS for available 2 LIFE TOKENS of their choice.
Procure a WORLD TILE by discarding matching LIFE TOKENS to the insignias inscribed on the WORLD TILE from the spaces A, B, C and D into the trade zone and connect it to their current collection. Players need to ensure that their WORLD TILE must be connectable orthogonally adjacent (sharing at least one common insignia) to the WORLD TILE the OINK player marker is currently residing or else this action cannot be taken. A WORLD TILE can also be procured by discarding any 2 LIFE TOKENS into the trade zone and the bottom WORLD TILE from the stack in space O is revealed. If it can be connected (obeying the rules above) to the WORLD TILE the OINK player marker is currently residing, it can thus be placed, otherwise it needs to be instantly discarded to the top of the stack of WORLD TILES at space O just like any procured WORLD TILE that cannot be connected immediately.
Move their OINK player marker (including all LIFE TOKENS placed on it) to an orthogonally adjacent WORLD TILE.
Seal a WORLD TILE by moving all matching LIFE TOKENS from the OINK player marker to the insignias of the WORLD TILE it is on. Players cannot seal WORLD TILES partially.
Refresh all WORLD TILES by discarding any 1 LIFE TOKEN. Move the top WORLD TILE of each stack in the spaces A, B, C and D to the bottom. For the WORLD TILE in space O, take its bottom tile and place it on top of the stack faced down.
Scoring
When the game ends (by connecting 9 WORLD TILES), VICTORY points for each player is scored in the following ways and summed up as a final.
Tile Scoring: Each WORLD TILE sealed is scored according to the number of insignias it has. Each insignia scores 1 point. E.g. A WORLD TILE with 3 insignias will earn the player 3 points. Any connected but unsealed WORLD TILE scores 0 points.
Diversity Scoring: All LIFE TOKENS used to seal the WORLD TILES are parsed and for each set of LIFE TOKENS comprising of 4 different elements, 2 points are scored.
Connecting Scoring: Each valid connection between WORLD TILES will score 1 point.
Majority Scoring: The player with the most LIFE TOKENS of an element scores 3 points and the second place scores 1 point. This will be calculated respectively for each of the 4 elements. LIFE TOKENS placed on WORLD TILES as well as the player marker are all considered for this.
Path Scoring: Each player considers the max number of singularly connected WORLD TILES (connected to only 1 other WORLD TILE) in a sequential linear path within the 3 x 3 grid. For each WORLD TILE connected this way, 2 points are scored. The minimum length for this linear path must be 3 WORLD TILES and only one longest path is scored. Connected WORLD TILES need not be sealed to be considered for this scoring.
All the different scorings are added up to form the total final score for each player to determine the winner.
Kategória:
Stratégia, Fantasy
Mechanizmus:
Lapka-elhelyezés, Kollekció gyűjtés, Kereskedés, Terület mozgatás, Merj és nyerj, Pakli építés, Rács mozgás, Resource to Move, Matching
Már ketten is játszható! Remek kikapcsolódás lehet pároknak is!
Rövid játékidő! Ha csak gyors játékra vágysz a munka után, akkor ez a neked való!
Mágia, kard, harc, lovagok, papok és minden, ami egy jó fantasy-hez tartozik!
Jelenleg egyik üzletben sem kapható a játék! Állíts be egy árufigyelést, hogy értesülj, amikor újra kapható lesz a boltokban!
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