40 lists covering the Hellenistic world including early Rome and Carthage. 1. Italian Hill Tribes 900 BC – 290 BC 2. Skythian 720 BC – 50 BC 3. Early Hoplite Greek 720 BC – 404 BC 4. Etruscan 700 BC – 264 BC 5. Illyrian 700 BC – 10 AD 6. Thracian 700 BC – 46 AD 7. Lydian, Karian or Lykian 687 BC – 168 BC 8. Saite Egyptian 653 BC – 343 BC 9. Oscan 500 BC –...
From the designer: "Grand tactical battle rules and campaign system for the ancient/medieval time period. Playable with any already based figures, Warrior Kings allows players to recreate battles from antiquity in a realistic way. Driven by their unique "reaction test" system players can fight a battle to a meaningful decision in two hours or less."...
Card & Dice Game for 2-6 Players. Theme: The Political Cauldron of Warring factions of Ireland in the 10th and 11th Centuries. A game of constantly shifting Alliances. Raid and lay siege to your opponents. Slaughter your Foes and take all their Gold. Simple Rules and Quick Play. A copy of the rules is available for free at:...
International Game Series game from Multi-Man Publishing. The 100 Years War was a pivotal event in medieval European history. In Warriors of God, Multi-Man Publishing and Game Journal Magazine have joined hands to bring a unique perspective to this conflict. As always, playability matched with historical accuracy has been achieved to a remarkable degree....
After the enormous critical and sales success of Warriors of God: The Wars of England & France, 1135-1453, MMP is proud to present the grandfather of Warriors of God, Nakajima’s masterpiece, Warriors of Japan. Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in...
Paris City of Light- Wargame and Campaign Rules for the Republican Phase of the Franco-Prussian War. It is the fourth entry in the Wars of Empire series. Following the defeat of the French regular army in the frontier battles, the surrounding of Marshal Bazaine in Metz and the defeat and capture of Napoleon III at Sedan the war was expected to end. Instead...
Trapped like a Fox, Campaign & Wargame Rules for The Seven Weeks War of 1866 is the third opus in the Wars of Empire series. The game covers the Austro-Prussian War including the West German and Italian theatres. The onus is on the Prussian’s and their allies to advance against the Austrian allies in West Germany as well as cross into Bohemia and seek a...
Wars of Insurgency: Skirmish Warfare in the Modern World "Rise up and free your country from its oppressors…!” With Wars of Insurgency, players control 3-5 squads that can range in size from 3 figures or one vehicle to a dozen men. Each miniature represents one man. The rules can easily be used for 15mm, 20mm, and 28mm scales without modification of...
A solitaire, CDG-flavoured, strategic-level game set during the Marcomannic Wars, 170CE-180CE. Playing from the perspective of Emperor Marcus Aurelius, your goal is to defeat and pacify three different tribes while managing off-map wars and rebellions, troop shortages, limited resources, and the effects of plague—all while maintaining your standing with...
From the First Samnite War and the eventual conquest of the Italian Peninsula, to the defeat by Hannibal at Lake Trasimene, and final victory over the Gauls at Alesia, Wars of the Republic is a miniature wargame that allows you to campaign with the legions or stand firm against Roman expansion and fight throughout the ancient Mediterranean. This book...