This supplement expanded the Second Edition of the rules to account for wargamming the 14th and 15th century battles. The rules adapted troop types and reaction tables for the medieval armies. The rule were design for use in the 1970 Wargames National Championships. Note: The title on the cover of the supplement is "Adaptation f Ancient Rules to 14/15th...
User summary: War Games Rules These rules were used for the Ancient games in the 1972-1975 National Wargames Championships and were officially adopted by the Society of Ancients, the special society for Ancient and Medieval wargammers. For the third edition: The third edition of these rules were used for the Ancient games in the 1972-1973 National Wargames...
Napoleonic era wargame rules by prolific wargame designer Phil Barker. Book was first printed in January, 1971 and was reprinted and amended in September, 1972. 20 page rulebook includes 2 quick reference charts. From the introduction: These rules form one of a number of sets covering various periods based on the same mechanism as the very successful...
User summary: War Games Rules These rules were used for the Ancient games in the 1976 National Wargames Championships and were officially adopted by the Society of Ancients, the special society for Ancient and Medieval wargamers. For the fifth edition: Previous editions were updated using free amendments, but as the era covered by the rules expanded, the...
War Games Rules Sixteenth and early Seventeenth Century (1490-1660) are designed for recreating the battles of the Renaissance with 25mm miniatures. They use a figure scale of 1 figure equals 20 men and a ground scale of 1" equals 20 paces. Units are made up of five or more figures. Units are rated by such things as how they are armed, what kind or armor...
(From the box description :) The first game-module to employ SPI's War in Europe maps. Depicts the titanic struggle which ultimately encompassed all of the major powers of the period. The First World War is a division/corps level simulation of the first time the world went to war. Each game turn represents ten days of real time. Two thousand die cut...