Card Game for 2 Players. American Civil War Theme. Players share a common deck with cards usable by both or just 1 specific player. Win by Reducing your Opponents Morale to zero. The North can win by taking Strategic Objectives. The South can win by timely play of certain Political Recognition cards. Cards portray specific Leaders (Lee, Grant), Battles...
War Between the States, 1861-1865, simulates the American Civil War from the opening shots at Fort Sumter to Lee's surrender at Appomattox. War Between the States uses three maps to cover the major theaters of operation from Galveston, Texas, to St. Joseph, Missouri, and from Philadelphia, Pennsylvania, to Jacksonville, Florida. A total of 1400 counters...
Large multi-map, operational-level game covering the entire American Civil War that is easy to play. Division and Brigade-level. Naval units and Confederate trade aspects. Political rules. Weekly turns. Production and historical reinforcements. Focuses heavily on hidden units, recon and fog-of-war. Several card decks that add random events and historical...
The War for the Union is a strategic level simulation of the American Civil War. Players command the Union and Confederate forces that fought from 1861 to 1865. The map runs from southeastern Texas to the Atlantic and from Harrisburg, PA to southern Florida. Terrain types include forests, rough, swamps, bayou, mountain hexsides, river hexsides (tidal...
(from GMT website): War Galley is the seventh volume in the multi-award winning Great Battles of History (GBoH) series, but the first to venture entirely into the waters of the Mediterranean Sea. It is also the first historical boardgame published, in two decades, to address galley warfare. As such, GMT's War Galley is almost a complete history for this...
War Galley is a game of naval warfare, which can be built and played using only matches. Players create their galleys out of matchboxes, and give them orders using order matches. Movement and firing are done simultaneously after orders are revealed. Enemy ships are attacked by dropping matches on the table, and hits are scored if a match points at the...
Charles Grant's The War Game is a classic set of rules for "old school" miniature wargaming. The rules first appeared as a series of articles in Tradition magazine, a UK production aimed at painters of miniature soldiers. The published version is a 191-page hardcover book. The era covered by the rules is vaguely the Seven Years War, generally known as the...
Following on from his father's great wargaming classic THE WAR GAME, Charles Grant Jr. has collated years of rule development, alteration and additions to make this, the updated and complete set of rules. 56 pages, A4 size, colour photographs throughout, card covers, including a separate laminated set of play sheets. The rules are designed for the XVIII...
This is the fourth in a series of mini campaign books. This volume, The Siege of La Crenoilis following a similar format to its predecessors. Table Top Teasers are scenarios for wargames by another name. The intention is to provide the players with a credible military setting and objectives, which allow for rather more than simply lining up two similar...