Sixth Fleet is a two-player, strategic-level wargame of the struggle for the Mediterranean set during a hypothetical Warsaw Pact versus NATO war during the 1970s and 1980s. It is primarily a naval-air conflict, with some elements of power projection using ground forces. The game map represents various sea zones (or zones) within the Mediterranean, as well...
‘61-‘65 is a fast play, Company-level American Civil War game based on the popular Song of Blades mechanics. Playable with 40-100 miniatures per side in less than two hours, ‘61-‘65 puts you in command of a Union or Confederate Company, with a Captain and several Lieutenants, Sergeants and Corporals. Send your skirmishers ahead, keep a tight formation and...
A Major League Baseball simulation game, which has individual cards for each player and a set of result charts for each of 8 base situations (bases empty to bases loaded), rare plays, base stealing, base advancement, advanced pitching grades. After setting your lineup, players roll dice, obtain a result number from the player card, and then refer to charts...
The surrounding crowd roars as you enter the shooting range, just a few seconds behind the leading pack. Glancing forward you see the leader straighten his back and take aim. As the first shot flies, you register a hit on the target. Then another hit, then another. hit, hit… And its a miss! The chase is on, you got enough stamina to make a long sprint for...
Bring down the American heavies by breaking up the dreaded combat box formation! Skies Above the Reich is a solitaire game depicting a Luftwaffe squadron of Bf109s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player’s individual aircraft, each represented by a stickered block, must confront the...
Skipper Go! is a 40 minutes regatta simulation board game for 2 to 4 players from ages 9 and up. As a skipper, you'll need to manage wind direction, keep an eye on your opponents, disrupt their progress, and use your dexterity. You have to mix to choice to advance: Use "navigation points". Test your dexterity by stacking a maximum of sails on a real ship...
One of the American Heritage Command Decision Strategy Games, highly prized by collectors. This one is the American War of Independence game. The British have four armies of 5 units each, 3 warships and a troop carrier with 2 reinforcements on board. The Americans have 16 units spread all over the board (including a special "Continental Army" unit), 1...
FROM THE PUBLISHER"S INTRODUCTION (EXCEPTS): Skirmish! is a quick-to-learn, easy-to-set-up game of combat that can be played using almost any miniatures figures. The point of this game is to simulate small-scale battles and to play as well as possible and to have fun, win or not. Skirmish! is intended for both veteran and novice players. It is simple...
SKIRMISH: 52C is a wargaming rules system that attempts to offer a unique experience each and every game. Winning strategies must be developed on the fly and against overwhelming odds. The rules are designed to provide a similar level of comprehensiveness and clarity as rules systems meticulously crafted for competitive play. However, the balance of...
Rules designed to deal with small unit actions between 1915 and 1995. Aimed at Platoon or company level with limited air and armour support. They use non-linear ground scale, varying from 1:400 at short distances to 1:2000 at the maximum envisaged distance. In effect accentuating the role of small-arms & other infantry weapons. Turns are simultaneous and...