In this tabletop adventure you take over a gang of up to 8 cowboys or other western characters and compete against your fellow players in Dingstown. You can equip your heroes with their own character traits that make them unique in the game. The game with German-language rules is not only suitable for skirmishes in the Wild West, but also on all other...
Shootout Pro Soccer allows the table-top gamer the opportunity to coach their favorite North American Soccer League(NASL) stars in soccer action. All 24 NASL teams are represented with player ratings based on 1979 statistics. Players are rated on their shooting and ball control ability, as well as the likelihood that they would register an assist....
Players create and manage their own corner stores in the big city, competing to attract quirky customers. Every potential shopper is unique. Learn their behaviors and try to cater to the finicky populace! The goal is to earn enough $$$ to win the week! (there are 3 weeks played in the standard game). Bonus points are awarded for having a packed store and...
"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart. Scale is 100 yards per hex, 3 minutes per turn, with 1 ship or regiment (of infantry, or equivalent in cavalry or artillery) per unit-counter. 27...
Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simulating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players...
On Unknown Fields: Scenarios and Fog-of-War Rules for Battles of the American Civil War This book provides nine fictional scenarios and fog-of-war rules for the American Civil War for use with many game systems. The scenarios are for medium and large battles. What is a miniature wargame scenario? At least a map, orders of battle, initial deployments and a...
From the book: This amazing supplement provides rules for any roleplaying or tabletop simulation of a Wild West shootout, and is both incredibly realistic and easy to use. As well as including a special Shot Clock combat simulator and Silhouette for fast and accurate shooting - where even a near miss can be deadly - Aces & Eights: Showdown provides both...
Operational level game of the landings and any accompanying air and naval battle(s). Individual fleet and light carriers and battleships - both Yamato and Musashi sortied in this - 2-ship cruiser and 4-ship destroyer units (mostly), Guam and Saipan invasion forces, and implicit submarines. Divebomber, torpedo bomber, and Japanese Betty medium bomber...
Shrewd is a fast-paced strategy game where deal-making, manipulation, and a bit of luck lead to success. Players aim to maximize their wealth through savvy arbitrage—buying low and selling high—and by meeting the requirements to win various funds like the Monopoly Fund, Greed Fund, Shrewd Fund, or one of the five Equity Funds. The player with the most...
Shufflepuck Cafe is a reflex game for gamers inspired by Air hockey games and the video game of the 90s: Shufflepuck Cafe. With the help of "Shuffle" or "Puck" cards, players take turns controlling their pushers or the disc, validating the effects by tapping activation cards. Players score points each time the disc passes through the opposing side without...
Based on LFG's "Broadside and Salvo", Si Vis Pacem is a set of fast play naval wargaming rules designed to enable the largest battles of World War One, including Jutland, to be played and finished in a day. Si Vis Pacem, Para Bellum (“If you desire peace, prepare for war”) was the motto of the Royal Navy at the time of the Great War —description from the...