In the years before the Second World War exploded, both the United States and the Empire of Japan expanded their fleets and air forces, planning to build even more new ships and planes. The outbreak of war scuttled many of these drawing-board vessels, but that hasn’t kept us from adding them to Second World War at Sea. The Emperor's Sword is a massive...
Sector 18 is a 1-2 player, Sci-Fiction themed, tactical space warfare card-game. Rival factions are fighting over the territory in this sector, which holds precious resources. You must conquer planets, build ships, upgrade your base and ships, defend against enemy advances and ultimately destroy the enemy’s base to claim this sector for their own! Features...
End of August 1870. Bazaine and the principal French army have shut themselves up in Metz for a week. The marshal had time to send a message indicating his desire to attempt an exit if a rescue army arrived. But since then, there has been no news. To break the encirclement, Mac Mahon, at the head of the army of Châlons, receives the formal order from the...
"Sedan 1940" is a battalion and lower-level Operational wargame focused on the decisive action at Sedan led by Rommel in 1940, encircling the majority of the French army by driving through the Ardennes and surprising a contingent of less than stellar French divisions. The system focuses on combined arms, combat effects can vary depending on the units in a...
The Sedan Campaign, 1870 (SC70), is a low-complexity, operational-level simulation of the battles that comprised the first month of active operations of the Franco-Prussian War. The game is intended for two players, one commanding the Prussian (actually, the North German Confederation) and the other French forces, though it can also easily be played...
Shortly after Poland was conquered in 1939, Hitler begin urging an immediate attack in the West. The original plans were uninspiring and his generals feared an attritional stalemate. Over the winter the Germans keep taking the measure of their opponents and hit upon a plan was that inspired, risky, and utterly decisive. Ironic of Hitler to assume his...
Seeds of Empire is the seventeenth volume in Red Sash Games’ Lace Wars series of hex-and-counter war games. An EXPANSION (not a stand alone game), it continues from where the base game, Dreams of Empire, left off. Dreams of Empire was set in India during the 1730s and 1740s and featured the First Carnatic War between the British and French. Seeds of Empire...
Die Seehunde is a solitaire nautical wargame set in the last months of World War 2. You, the player, will be in command of a two crew midget submarine Type XXVIIB called “Seehund” (Harbor Seal; plural “Seehunde, die”) or simply “Hund” (Hound) by its crews. Equipped with two G7e Torpedoes, the Seehund was designed as a short range commerce raider for...
Seeing Red is a solitaire game on the British Royal Navy’s raid on the Kronstadt naval base during the Russian Revolution. Even before the armistice with Germany ended the fighting along the Western Front in WWI, British, French and US forces were deployed to attack Soviet controlled Russia to undermine and perhaps overthrow the Communists from power in...
MINIATURES RULES FOR NAVAL COMBAT DURING THE AGE OF THE BATTLESHIP SEEKRIEG 5 covers the entire 1880-1945 era in a single volume. SEEKRIEG 5 is naval warfare in the age of the battleship including surface warships, air operations, merchant vessels, and submarines. Contents: 118-page rulebook and 100 pages of data tables covering weather, torpedo, radar and...