“There! Captain! Upon the Horizon!” Words shouted upon the mast of the ship Ishara. She sails, slicing through the endless waters of the 1840s’. Whalers at the end of their hunt voyage toward a nearby lighthouse. The waters darken. It is Halloween night. Upon the Mast a strange shape in the waves is spotted. Is it Whale? Or perhaps an innocent shipwrecked...
What's Sea Knights? "In the beginning was Naval War, and the AH sought that was a good game.Then was Victory in the Pacific and players were happy.Players tried to link together the games but realized that the rules were different ...And was crying and gnashing of teeth.Then, come Victory at Sea (I and II) and the Light was!" Why SK? VaS was realized to...
In the late 1930’s, both Polish and Soviet war plans considered a war between their nations the mostly likely near-future conflict. Through the 1920’s and 1930’s, the French and Polish naval staffs discussed how to protect the flow of weapons and ammunition from France to Poland in the event of an attack on Poland by its eastern neighbor, the Soviet Union....
The rules are set at an operational rather than a tactical level. The system is based upon a detailed analysis of ship and weapon abilities for the period. Gunnery uses a fire effect table with no to hit rolls. Torpedo attacks also use a simple system. The game effects represent those significant hits which cripple a ship’s ability to fight effectively....
SeaLion Supremacy is World War 2 tabletop naval wargaming delivered in a format to use for both experienced wargamers, but also those new to the naval wargaming scene. Designed by a long term fan and user of other naval wargaming rules to present his own take on the genre. Designed to be used with a range of WW2 hex counters and basemaps, players don't...
Seapower & the State is a Strategic level board-wargame, a simulation of potential future naval combat during World War 3. The viewpoint of the simulation is that of grand strategy and thus has the players acting as the overall commanders of the naval forces of the Eastern or Western alliances. Scenarios are presented for various force levels for the years...
Fight the WW2 naval war on a global scale. World War 2 was the largest and most violent extended naval war in history. From September 1939 until the surrender of Japan, the high seas were a global battle zone filled with mighty battleships, nimble cruisers, silent hunters, and flat-tops bristling with planes. Before our eyes, we witnessed the changing of...
Season Harvest is a resource-gathering game played on a modular board made of cards. There are four card types: summer, fall, winter, and spring. As you play cards to change the seasons in spaces on the board, seeds grow into trees which eventually bear fruit. Your goal is to harvest as much fruit as possible and end the game with the most fruit in your...
An easy-to-learn baseball simulation where the game player acts as manager of one or both teams: choosing the starting pitcher, batting order and defensive assignments — and making strategic choices such as runner advancement, steal attempts, sacrifice bunts, squeeze plays and defensive positioning). The game uses player cards, stadium cards and three...
Season Ticket Football is a card & dice simulation from the creator of Football Mogul & Season Ticket Baseball. Years of effort went into making a game that is both fast and fun while delivering accurate play-by-play results and statistics. Gameplay: Most plays are resolved with a single roll. Pick an Offensive and Defensive Play (or roll on the Play...