Scrimmage - Tactical Professional Football is, in many ways, "the ultimate wargame". It combines varieties of movement, combat and objectives rarely found in actual warfare. First published in Strategy & Tactics magazine #37, Jim Dunnigan transformed the game of Football into a wargame, with limited success. Played on a hex map football field (6 hexes = 10...
A hex-and-counter simulation of American football, focused on portraying only a portion of a full game. The "I go, you go" rules cover movement, collisions (resolved on a "CRT"), forward passes, and hand-offs. Each counter represents one football player defined by two factors: power and movement points. The simplified football rules do not cover fumbles or...
Scrollhammer is an "open source" published set of miniatures rules that derives many concepts from Setting: Warhammer Fantasy Wargames while using a setting derived from the Elder Scrolls media franchise. The game was developed on a public forum and accepted input from users through two major revisions until a final publication date. Play uses many methods...
Scrollhammer 2nd Edition is a miniatures wargame with a setting derived from the Elder Scrolls media franchise. It is notably distinct from Scrollhammer because Scrollhammer 2nd Edition uses a completely original move and combat system. The game has gone through repetitive playtest/revision cycles, leading to numerous (iterative) versions, each published...
The Scrum Card Game supports learners of agile framework SCRUM. Players act in a collaborative team environment during game play. Multiple teams are playing against each other. The objective of the game is that a team of players plan and work on a product's abstract working packages aiming to complete as many working packages as possible. The more...
From the introduction: "Scutarii is intended mainly for recreating historical warfare prior to the introduction of gunpowder firearms and cannons. The scale of the rules is designed for fighting the larger battles of antiquity, where armies would number 25,000 men or more, on an average sized table. Missile and melee combat has been designed to reflect the...
Igni Ferroque: Great Battles of the Ancient World places some of the most important battles in the ancient world at your fingertips. Complete maps, descriptions and army compositions that can be used with any Ancient rules set. The sands of time reveal the struggle of power and control for those who dare. Includes extra rules for SCUTARII. 23 Battles...
Scutarii: Tournament Edition is a complete miniatures system for the Age of Antiquity. Covering the period from 3000 B.C. to 1450 A.D., Scutarii brings to gamers a fast-paced system with all the detail designed to resolve large scale battles within three to four hours. Covers all the major and minor weapons and tactics Can use any basing and scale from...
“There! Captain! Upon the Horizon!” Words shouted upon the mast of the ship Ishara. She sails, slicing through the endless waters of the 1840s’. Whalers at the end of their hunt voyage toward a nearby lighthouse. The waters darken. It is Halloween night. Upon the Mast a strange shape in the waves is spotted. Is it Whale? Or perhaps an innocent shipwrecked...
What's Sea Knights? "In the beginning was Naval War, and the AH sought that was a good game.Then was Victory in the Pacific and players were happy.Players tried to link together the games but realized that the rules were different ...And was crying and gnashing of teeth.Then, come Victory at Sea (I and II) and the Light was!" Why SK? VaS was realized to...
The rules are set at an operational rather than a tactical level. The system is based upon a detailed analysis of ship and weapon abilities for the period. Gunnery uses a fire effect table with no to hit rolls. Torpedo attacks also use a simple system. The game effects represent those significant hits which cripple a ship’s ability to fight effectively....