Embark on an exciting adventure as a ship captain and conquer the ancient greek islands ! In that game, which takes place in Antiquity, you are the owner of a ship and travel in the Mediterranean Sea. You carry some money with you which you can use to acquire islands and develop agriculture and trading. Protect your islands or set out to conquer new...
Covers "the invasion of Greece by Italy during WWII". One version of the game is historically accurate but unbalanced. It is good for study and solo play. The other version is a best case scenario that pretends the Italians were not as inefficient as they were historically in that particular battle. making the game more balanced and better for two players....
Green Beret: Vietnam gives you command of a Green Beret team in the Central Highlands before and during the Vietnam War. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your...
In Green Deal you lead an international corporation in 2050! It is your job to increase the profits and plan the finances. But your business must not only be profitable. Due to resource scarcity and social distemper, governments increasingly require clean production and compliance with social standards from you. Also the customers have become more...
Green Guardians is a strategic resource management game based on the scarcity, risk, and cost-benefit of natural resource use. Green Guardians is inspired by the precious natural world around us that is being irreparably altered through climate change and habitat destruction. The challenge for the Guardians is to find the balance of seeking prosperity...
Team up to stop climate change and restore our Green House. Avoid bankruptcy, hopelessness, or over-pollution by playing real world solutions in the face of familiar climate events. Green House is a turn-based cooperative card game where each player starts by drawing and revealing a climate event card (like hurricanes, disease outbreaks, wildfires, etc.)...
From the website: This game has been developed as a fast-paced, fun and exciting method of playing Napoleonic Skirmish Games set in the Peninsular War. The rules are easy to play, allowing the War Gamer the creativity in designing or modifying the rules to their own standards utilizing their own scenarios or using the numerous scenarios included based...
An expansion for Greenland, Greenland: Sea Sámi adds one tribe to the game — the Sea Sámi — along with the possibility of playing the game with four players. The Sea Sámi were talented boat builders, praised even by the vikings, and research shows that they hunted whale very early, probably several thousand years ago. It's likely that they visited...
June 1996 Gamefix issue #8 on the then and still is current event in Chechyna. The game has four scenarios which range from the historical, to Chechan first strikes and a larger Russian Civil War. In addition, a random events chart covers everything from Chechan "terrorism" to Russian anti-war protests and UN ceasefires. The game ends either in a UN...
Grey Storm, Red Steel is a set of miniatures rules for small-unit tactical combat on the Eastern Front in World War 2. The scale of the game is a 1:1 representation of men and equipment. Time scale is one game turn equals 2 and a half minutes; ground scale is 1 inch equals 10 meters. The miniatures are mounted in multiples on bases that represent rifle...
Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time....