King & Kaiser is the first scenario book for the third edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea. While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian rock, the course of human affairs was directed by the men and...
From the publisher: Tsar & Emperor is the second scenario book for Grand Fleets, covering naval engagements during the first year of the Russo-Japanese War. At the turn of the century, the idea that an upstart Asian nation could defeat one of the European Great Powers was laughable. Japan may have unexpectedly prevailed against China ten years earlier, but...
A Blind Swords system game on the American Civil War battle of Perryville (Kentucky) in 1862. The Blind Swords system uses chit pulls and activation rolls to simulate the command confusion and difficulty of coordinating 19th century armies. Additionally, each turn a number of events can impact the ability of armies to carry out their plans. The basic units...
The German invasion of France and Belgium in 1914, the opening campaign of World War One, is one of the most dramatic in history: the famed German Schlieffen Plan, the infamous French Plan 17, the turn of the tide that was "the Miracle of the Marne," the series of outflanking moves in the" Race to the Sea," the death of the "old Contemptibles" of the BEF...
Grand Manoeuvre is a set of miniatures wargames rules for the Napoleonic period. The rules are written with 6mm figures in mind, although guidance is supplied for using them with other scales. The basic manoeuvre element is an infantry battalion or cavalry regiment. The publisher website describes the rulebook as follows: The rules form two booklets: an...
This rules update for 1811-1851 is for players who already have Grand Manoeuvre`s original Napoleonic war games rule set. For those that do not, please see Grand Manoeuvre Nineteenth Century Wargames Rules Variants (1811-1851). Grand Manoeuvre`s Rules Updates for 1811-1851 cover the following wars: 1. The South American Wars 1811-1824. 2. The November...
Grand Manoeuvre`s Rules for 1811-1851 cover the following wars: 1. The South American Wars 1811-1824. 2. The November Uprising 1830-1. 3. The Egyptian–Ottoman Wars 1831–3 & 1839-41. 4. The Mexican War of 1846-8. 5. The First Italian War of Independence 1848-9. 6. The Hungarian Uprising 1848-9. 7. The 1st Schleswig-Holstein War 1848-51. The set includes the...
Grand-Prix Elite is a game about Formula 1 races (11 pages of rules). The first car to pass through the finish line after 2 or 3 laps is the winner. Grand-Prix Elite is played on tracks (size of gameboard = 40 cm by 60 cm, roughly). Tracks contains two types of spaces : straight section, or curve. The average length of a lap is between 40 spaces (fast...
GRAND PRIX EXPERT, the first boardgame simulating formula one ( F1) managing and racing (may be applied to Indycar) ! A game with no equivalent: build your team, choose your engine, tires, fuel, manager and pilot, and start a complete season of 16 Grand Prix, or even several seasons one after the other. ALL the elements of car racing are taken into account...
(from the back of box and user's description:) This is real Europe, that of 1700's, where you are now taking charges of one of the mightiest powers of the time. Be one of those illustrious Sovereigns, such as Louis XIV, William of Orange, Jan Sobieski (hero and king of Poland), Charles XII named the Alexander of the North, Peter the Great, the progressive...
In Grand Slam, originally titled Love Means Nothing, each player has a deck of 24 cards, each of which depicts two parts of a tennis court: One half-court can be used for defense, returning a ball that comes your way; the other half-court can be used for offense, sending a shot across the net. You never use both halves of the card at once — either one or...