Fire Brigade is a World War II miniatures game, played at the platoon/company level with each inch representing 100 yards and turns which span ten minutes. Fire Brigade offers an innovative combat system based around the concept of "combat cohesion" rather than actual casualties. With rules covering para-drops, amphibious invasions, off-board artillery...
The game was developed in cooperation with professional firefighters and it includes realistic situations and educational content. Fire Brigade is a cooperative game. Players are members of the fire brigade. Their goal is to save citizens by rescuing and transporting them from endangered areas to the hospital. At the same time, they want to prevent...
FIRE FIGHT! Vietnam Skirmish Rules 1965-1975 can be used for any scale from 15mm right up to 1:35th! Ideal for Platoon up to Company sized encounters (Battalion if you have the room!) from 1960 right through to the end of the war in 1975; but can be used beyond -such as the war with China and the invasion of Cambodia --or even further afield to the Middle...
The game entitled "Fire! Fire! Scouts to the Rescue" is a replica of a rare vintage 1920s board game of the same name. —user summary Fire trucks and engines have always caught the imagination of children all over the world. Excitement mounts as the siren is heard coming closer and then the fire engine rushes by. This lovely board game is based on another...
"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and...
Fire in the East covers the war in the Soviet Union from the start of the Barbarossa invasion in June 1941 through the end of the Soviet winter counteroffensive in March 1942. It requires two players, with one player controlling the German and German-allied (Rumanian, Finnish, etc.) forces and the other controlling the various Soviet forces: regular...
Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi...
FIRE! Modern Combat is a miniatures wargaming ruleset for playing out intense modern squad-level combat scenarios. Confrontations are exciting using this fast, agile, and extremely realistic game system that keeps both players immersed in the game at all times. The rules use actions and reactions along with fluid initiative while embracing simplicity to...
Fire & Move is a platoon level game played on a tabletop with figures and model terrain. Each player commands a force of between 20 and 50 figures. These figures are formed into groups. The players then take turns performing action with these groups, such as moving, firing, rallying etc. Each player will have a deck of 40 action cards unique to the...
During Robert E. Lee's first invasion of the North, Lee learned of a threatening Federal advance East of Hagerstown, Maryland. Because Stonewall Jackson was besieging Harper' Ferry, he instructed Daniel Harvey Hill to hold the South Mountain passes in the rugged Blue Ridge, just East of Boonsboro. It was essential to delay McClellan’s progress so Jackson...
Fire on the Waters is a naval warfare simulation. It portrays tactical naval surface warfare in World War II. The simulation presents aspects of this warfare through a series of scenario sets. Each scenario set also includes a scenario generator to create scenarios typical for the time and place that the set covers. The game presents these battles on a...
Re fight any fantasy battle you have read about like the attack by the Drow on Mithril Hall in Siege Of Darkness - R.A. Salvatore Enormous companies of over 700 figures can maneuver around the battlefield looking for opponents to smash! Individuals, hero's and commanders compete against the masses with mighty attacks or spells from an extensive 100 strong...