Fire on the Waters is a naval warfare simulation. It portrays tactical naval surface warfare in World War II. The simulation presents aspects of this warfare through a series of scenario sets. Each scenario set also includes a scenario generator to create scenarios typical for the time and place that the set covers. The game presents these battles on a...
Re fight any fantasy battle you have read about like the attack by the Drow on Mithril Hall in Siege Of Darkness - R.A. Salvatore Enormous companies of over 700 figures can maneuver around the battlefield looking for opponents to smash! Individuals, hero's and commanders compete against the masses with mighty attacks or spells from an extensive 100 strong...
Soviet armies began their offensive to isolate the Hungarian capital of Budapest in October 1944. The city would be surrounded in December. During that time, as German and Hungarian troops fought to keep the Soviets from completing the encirclement, fighting stubborn defensive actions backed by repeated counter-attacks. Fire & Sword: Battles for Hungary...
TACTICAL TEAM (the new name) is a Sub-Tactical Wargame (with a Hexagonal grid) that simulates the Airsoft. The Counters represent some Characters, that are more or less controlled by you, while assigning them the Actions that are going to do during the Game Turn, at the time of identical Scenario to those used in the game of real Airsoft. You will be able...
FIRE puts one or more players in the role of a city fire department chief or battalion chief in a department. The mounted board is an 18 x 15 inch representation of an urban environment including streets and alleys, business and residential districts, industry and fire stations. Structures are color-keyed green for low buildings and blue for multistory....
MicroHistory #5 in the Metagaming MicroHistory series. From the 1870's until 1906 was the age of pre-dreadnought battle wagons. The USA, Britain, France and other great powers began to build large navies of advanced ironclads. Fire When Ready explores this neglected era, allowing players to assemble fleets of battle wagons, cruisers, destroyers and torpedo...
NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s". The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and...
Fireball Forward is an innovative rules set for re-creating company-scale engagements in WWII using tabletop miniatures from 15mm to 28mm scale. The game is easily learned, fast-playing, and above all it emphasizes story elements of the battle so that the narrative which emerges has a natural feel of a historical written account. Attention is focused on...
The American Army in Normandy is embroiled in the "Battle for the Hedgerows". The key to breaking out lies in capturing the vital crossroads town of Saint-Lo. The US 9th and 30th Divisions have created a bridgehead over the Vire river, the last major obstacle before the town, and are pushing on. The Germans are determined to stop the drive and move the...
Villers-Bocage, Britain's Lost Opportunity is a book of tactical scenarios for the Fireball Forward! game system. It is centered around the British attack on the town of Villers-Bocage and the larger Operation Perch against German positions west of Caen, in Normandy, on 12-14 June 1944. It features engagements between the British 7th Armoured Division-the...
Marines at Guadalcanal August - October 1942. The entire war in the Pacific is focused on the tiny island of Guadalcanal. Its airfield holds the key to the Solomon Islands and stopping the Japanese offensive. The newly constituted 1st Marine Division’s green volunteers and some hard-bitten veterans (the Old Breed) dig in and try to hold against the best...