Fire As She Bears! - 2nd Edition is a set of wargaming rules for re-fighting naval actions from the age of sail. It is suitable for ship models of all scales from 1:2400 to 1:1200 to 1:900. The game is primarily designed for the Revolutionary & Napoleonic Wars, but with some modifications can be used for earlier eras. Fire As She Bears! is of easy to...
Hoist Signals Aloft! is a system for adding unpredictability and limited communication to naval wargames set during the age of sail. Hoist Signals Aloft! is not a set of stand-alone rules, but rather a communication sub-system to be added to your favorite set of naval rules. Although designed for Fire As She Bears!, it can be used for any multi-player age...
Trafalgar Scenario Pack During 1804 and 1805, Napoleon wanted to seize the English Channel for just one week and place a French army on British soil. To do so, the fleets of Spain and France must combine in order to have any chance against the Royal Navy. The British Admiralty, conducting a brilliant campaign of blockade, could not let Napoleon succeed....
A seen on Little Wars TV, Fire at Sea: Bitter Enemies allows you to refight all of the major battles between Germany’s Kreigsmarine and the Royal Navy! These fun, action-packed rules allow you to play several engagements in an evening. Hunt down the mighty Scharnhorst or fight your way through the English Channel in a series of battles. Whether you are...
Fire & Bayonet are simple Miniature Wargame Rules for the American Civil War at the battalion / regiment level. Core rules to be used for other periods in future expansions. In Italian. Fire & Bayonet: Regolamento per battaglie con miniature in scala 28mm ambientate nella guerra civile americana comprensivo di liste degli eserciti. Veloce da apprendere e...
A Firebell in the Night is a brigade-level set of rules for conducting battles of the American Civil War using miniature figures. Virtually any mounting system will work. Distances on the colorful charts are listed for both 15mm and 28mm. Developed over several years in conjunction with wargamers, re-enactors and ACW historians. Innovative movement and...
Fire Brigade is a World War II miniatures game, played at the platoon/company level with each inch representing 100 yards and turns which span ten minutes. Fire Brigade offers an innovative combat system based around the concept of "combat cohesion" rather than actual casualties. With rules covering para-drops, amphibious invasions, off-board artillery...
The game was developed in cooperation with professional firefighters and it includes realistic situations and educational content. Fire Brigade is a cooperative game. Players are members of the fire brigade. Their goal is to save citizens by rescuing and transporting them from endangered areas to the hospital. At the same time, they want to prevent...
FIRE FIGHT! Vietnam Skirmish Rules 1965-1975 can be used for any scale from 15mm right up to 1:35th! Ideal for Platoon up to Company sized encounters (Battalion if you have the room!) from 1960 right through to the end of the war in 1975; but can be used beyond -such as the war with China and the invasion of Cambodia --or even further afield to the Middle...
The game entitled "Fire! Fire! Scouts to the Rescue" is a replica of a rare vintage 1920s board game of the same name. —user summary Fire trucks and engines have always caught the imagination of children all over the world. Excitement mounts as the siren is heard coming closer and then the fire engine rushes by. This lovely board game is based on another...
"Universal Skirmish Rules for all periods up to the 1880's, including Fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for western gunfights. Each miniature figure represents a single warrior. The scale of Fire, Hack, and Run is 1 centimeter equals 1 yard. This scale is easily playable and...
Fire in the East covers the war in the Soviet Union from the start of the Barbarossa invasion in June 1941 through the end of the Soviet winter counteroffensive in March 1942. It requires two players, with one player controlling the German and German-allied (Rumanian, Finnish, etc.) forces and the other controlling the various Soviet forces: regular...