The game starts on September 30, 1941 and ends January 30, 1942, covering both the German drive on Moscow and the Soviet counterattack. It uses the chit-pull system from Struggle of Army Group Manstein/A Victory Lost and the map links with the Fierce Fight! Barbarossa series. Counters: 252 1.3 cm/0.51inch Unit Scale: Divisions Hex scale: 10 miles / 16 km...
A set of rules allowing teams of players and umpires to recreate the battle of Jutland, 1916. The actual movement and combat rules are very simple - the core of the game consists in the use of umpires who provide the players with realistically limited and inaccurate information on which to base their decisions. The rules were published in issue 80 of...
A basic hex-and-counter wargame set in the Spinward Marches of the Traveller RPG universe. Designed as a campaign aid for Traveller but a playable game on its own. Movement of units are generally pre-plotted and executed simultaneously, combat then occurring where necessary. Each turn is one week, each hex one parsec. Components: 22" X 26" Game Map; 720...
A unique motor racing board game simulation based on the real life rules for the 2016 motor racing season. The first in a series with a new racing circuit planned for release each season. Up to 6 players race around the track using authentic lines of travel rather than a grid system. The racing line is the quickest route around the circuit if you can get...
The Battle of Britain was perhaps Great Britain's finest hour. "Never in the field of human conflict was so much owed by so many to so few." - Winston Churchill From the back cover or from flyer... FIGHT FOR THE SKY is a Battle of Britain game that covers the epic struggle over South East England from August 11th to 18th, 1940, the period during which the...
"Fight For Tobruk !" is a conflict simulation of Rommel's attack on Tobruk in June 1942. The game is based on Conflict Game Company's "The Fall of Tobruk" but is not a reproduction, according to the designer. "Fight For Tobruk !" is an operational level wargame in which each turn represents one day, each hex represents 170 meters, and units are companies...
This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges. The game...
Fight The Fall: Faesulae A.D. 405 & Tricamerum A.D. 533 is a two-player wargame system that simulates the battles that occurred during the era AD 376 to 560, roughly the time from when the Goths crossed the Danube to the Byzantine reconquest of the west. The game system emphasizes command control, leaders and unique tactics. Players pick command markers to...
Fighter In Sight is an aerial-based game for two players or more, which recounts the WW2 battles. Minimum length: 45 minutes (Playing can take longer, depending on scenario size and number of players) At the controls of your fighter planes, will you dare you to fight the fearsome Messerschmitt 109E over England, or the famous Japanese Zeros over the...