Artaios, the First Father, had six children with his wife, Branwen, the First Mother. They grew up to be gods and guardians of the biosphere. The siblings loved each other very much. They were strong of build and sharp of mind. Whatever they attempted, they succeeded with ease, and faultlessly. When the young gods had grown to adulthood, Artaois and...
"Nights of Fire: Battle for Budapest" is the second wargame in a duology adapting the events of the 1956 Hungarian Revolution for modern board game form. Following the Hungarian success in part one, this game starts as the Red Army arrives at the edge of the capital and pushes into the heart of the city, bent on retribution, destruction, and ruthless...
Glory Gears is a historically accurate strategy game where 2 to 8 players control a race team of four riders and compete to be the first team to finish in a single or a series of races. The game is inspired by Oscar Winning Movie, 'Breaking Away's' Little 500 Bicycle Race at Indiana University and created by Cutters Little 500 Champion Alex Bishop. Glory...
The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or...
World in Flames is Australian Design group's international award winning game that is the strategic game of World War II. Five full-colour maps portray all the theatres of war: Europe, Russia, Africa, the Middle East, India, Asia, the Pacific, the Atlantic and (most importantly) Australia. [...]Counters represent the armies and corps, the aircraft...
This game uses the very popular card system which first appeared in Avalon Hill's We the People game to detail the struggle between Carthage's Hannibal and the Roman Republic in approximately 200 BC. Hannibal: Rome vs. Carthage is an asymmetrical card driven game for 2 players set in times of epic struggle between ancient Rome and Carthage. It presents a...
Description from the publisher: In Bios: Genesis, one to four players start as organic compounds shortly after Earth's formation, represented by up to four Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double...
During the 13th century A.D., the Middle Ages were slowly coming to an end. The Pope and the Empire, the two universal powers that dominated the previous centuries, were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing, as cities revived and gained autonomy while the feudal system was starting to...
Froggycino is a cozy solo print-at-home game of coffee and frog magic. As a frog wizard and cafe owner in the charming village of Riverdell, you'll manage your cafe, brew enchanted coffees, craft bubbly potions, and bake magical pastries to win the hearts of your villagers! The game lasts 8 Rounds, and each Round consists of 4 Phases(Harvest, Townsfrog...
It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament. You, and others like you, see a golden opportunity for profit in China. For too long the Company’s polite deference to the Qing has smothered progress and stifled trade. There is real money to be made here and you intend to make it. An Infamous...
It is the late 1800’s and scientists have unlocked the power of electricity! Take the role of an innovator and visionary working to supply an industrializing world with this new energy. Build up your industry across five different sectors, creating a revolving engine to produce, upgrade, and transmit energy cubes. Each round, you will activate one sector...
Survivalist drops two to six empty-handed players into the brutal wilderness for ten nights. Each day forces a decision: stay warm at the fire, recover in the nearby clearing, or push into the backcountry and gather what’s needed to prepare for seven threats. As the game progresses, these threats grow worse and nearer: thirst, storms, hunger, illness...