During the 13th century A.D., the Middle Ages were slowly coming to an end. The Pope and the Empire, the two universal powers that dominated the previous centuries, were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing, as cities revived and gained autonomy while the feudal system was starting to...
The Zulu War presents an opportunity for a highly colourful wargame between two very contrasting opponents. The battles that were fought show that whilst there was a certain sense of an inevitable British victory to the war, the Zulu army was certainly capable of inflicting a punishing defeat upon the British given an opportunity to unleash a co-ordinated...
The 20th Century is regarded as the most glorious and most horrible century in the history of mankind. Never before were there as many world-changing inventions, never were the cruelties and crimes against mankind more horrible. In this game players have the chance to represent different "aspects": Science, Culture, Politics, Religion, Industry and...
Jacobite vs. Hannoverian. Scotland's "Bonnie Prince Charlie" sought to take the throne of England for the deposed House of Stuart. This game simulates the rebellion, and allows six different turning points to be re-considered. These each act as scenarios or the game can be played as a campaign. 352 counters represent regimental level units and squadrons of...
Aachen is a simulation/game depicting the battle for the city of Aachen from September 12 through October 21, 1944. The struggle between the US 1st Army's VII and XIX Corps is presented on a scale of 1/2 mile (800 m.) per hexagon and company/battalion sized units, with a time frame of one turn (containing 5-6 impulses) per day. The problems posed by the...
From the Decision Games' website: Before October 1944, no large German city had been directly assaulted by any Allied army. German soldiers were continuing to fight stubbornly throughout Europe, even after Germany's defeat became a certainty; so US commanders had every reason to worry resistance on German soil would be tenacious. In the city of Aachen...
"Able Archer" is wargaming systém, which will put players into role of company or battalion commanders durning fictional conflict in 1983. You will assume command of NATO or WARPAC ground forces. You will lead tanks,infantry but even artillery or airforces. You will be fighting in conflict that was greatest fear of every politician and commander durning...
Skyraiders over Korea is a light solitaire war game that and is in no way meant to be an accurate representation of the Korean air war. You play as a navy pilot flying strike missions against North Korean targets in an Able Dog, AD Skyraider from USN Valley Forge from July 3rd – 19th July 1950. You will need to balance the mission success against the...
About Bonaparte: Miniature Wargame Napoleonic rules for 25 to 54mm. Artillery is classified by weight , having light, medium, and heavy designations. Light artillery can either be foot or horse, while all other weights are foot. Infantry has line (standard), skirmish, and irregular troop types. Cavalry has heavy, medium, light, lancer, and irregular troop...
Above the Clouds! is a set of air-combat miniature wargame rules for fighting large air battles from the late 1930s through the 1950s. The rules are intended to produce a free-flowing and fast game to represent air combat. Although air warfare is a very technical form of combat, rules which focus too much on the technical details quickly lose the "feel" of...