This book contains six bonus encounters, each one created by a special guest designer. These encounters are outside of the main Adventure Tactics campaign, and you can experience them in one of three different ways: • As a one-shot adventure with brand new heroes • As a side-quest with your main party of heroes • As a progressive challenge for brand new...
A lightweight solo medieval fantasy/sword and sorcery adventure game that lets you create and play an Adventurer in a generic fantasy world. As it is fully self-contained, the game allows you to play adventures in a structured content environment without the use of any oracles or creative input from the player. The game was made with accessibility...
Adventures in Austerion (AiA) is a fantasy role-playing game (RPG). Mainly designed to explore unfriendly locations in the continent of Austerion, it may be played in fast-paced sessions of 2 or 3 hours. To do so, it relies on a mix of classical RPG rules and boardgame mechanisms (such as tiles, cards and tokens…). If this approach will help new players to...
As a Free Captain, adventurer, and member of the Society of Clockwork Engineers, you travel across the breadth of Arkady. Recently, you find yourself in the back room of Rasmuson's Bookshop in the heart of Easley by the River. There, on shelves heavy with dust, you find a leather bound volume and from between its pages a letter drops. Its author describes...
Designed for solo play, or with up to two friends, the Aetherial War Chaos and Consequences Core Set comes with everything you need to adventure through an exciting Sci-Fi Fantasy setting. Designed by author Nathan E. Doverspike, creator of the Aetherial War novel series, this Role Playing Card Game gives players all they can handle with quick, tactical...
A micro game that fits in your pocket, the Aetherial War: Untold Adventures is perfect for on-the-go dungeon exploration within the Aetherial War universe. As the little brother to the Aetherial War Card Game, don’t let the small size fool you: this game packs tons of replay value and loads of achievements to try and accomplish. It may all fit inside a...
This new expansion is perfect for even more on-the-go solo adventures in the Aetherial War! Contained within this new tin-sized game is the following: A new faction: the Galactic Imperium Three new quests A new species to choose: The science-oriented Praug Three new classes to mix and match Eight new items to plunder Many new achievements to earn! This...
Humanity was already on the brink when The Darkness fell, the light of man all but extinguished. Then the Aethermon appeared - creatures from the AetherRealm, a world already lost to The Darkness. The Aethermon would make their final stand in defense of humanity. The spirit of the Aethermon remained unbroken, but ultimately their numbers were too few....
Description from the publisher: After London is a versatile adventure board game set in a steampunk London. Players take on the roles of "compatible" humans with extraordinary powers that race against each other or collaborate in a series of unique adventures against the game. After London, takes players through a journey in an electrifying comic...
After School Adventure is a go anywhere adventure game where players bypass difficult encounters and obtain wondrous treasures. ASA has 4 unique adventured players can embark on. Each adventure has its own unique challenges. The adventures include; The Old Mansion, The Spooky Forest, The carnival and The Caverns. Adventurers start with a specific set of...
As an avid member of Ito High School’s After School Curse Club, a group of girls who enjoy getting together to tell ghost stories, you’ve always dreamed of encountering a real Yūrei (A vengeful Japanese spirit). Unfortunately, after participating in a childish game meant to summon spirits, you get your wish. Now, trapped in the high school after dark, it’s...