Description from the publisher: After London is a versatile adventure board game set in a steampunk London. Players take on the roles of "compatible" humans with extraordinary powers that race against each other or collaborate in a series of unique adventures against the game. After London, takes players through a journey in an electrifying comic...
After School Adventure is a go anywhere adventure game where players bypass difficult encounters and obtain wondrous treasures. ASA has 4 unique adventured players can embark on. Each adventure has its own unique challenges. The adventures include; The Old Mansion, The Spooky Forest, The carnival and The Caverns. Adventurers start with a specific set of...
As an avid member of Ito High School’s After School Curse Club, a group of girls who enjoy getting together to tell ghost stories, you’ve always dreamed of encountering a real Yūrei (A vengeful Japanese spirit). Unfortunately, after participating in a childish game meant to summon spirits, you get your wish. Now, trapped in the high school after dark, it’s...
When the Ghost Club dares you to go into the abandoned school, you accept. After all, as a member of the Ghost Club yourself you don’t want to look like a coward. So, after stepping through the front doors, you quickly realize you’re locked inside! It seems the only way to get the doors open again is to capture the ghosts whose energy is keeping them shut!...
After The End is 1 to 5 player (14+) cooperative board game with turn based action/tactic RPG mechanics. The game features a story driven dynamic campaign of 30hrs+ divided in scenarios of 45 to 90 minutes in which players actions and choices will define the ending. After the End is set in a post apocalyptic Chicago lying in ruins and covered with ice and...
Neon Dawn is a character building, open-world, post-apocalyptic adventure board game for 1-5 players. It is set in the Waste, a post nuclear land steeped in radiation and full of danger, adventure and treasures to be found. The Great War happened long enough ago that no one alive remembers what life used to be like. Those that cling to life work hard to...
This four-player post apocalyptic board game leads gamers on the journey with Kai, making decisions that could impact the survival of the human race. In the aftermath of the apocalypse, survivors were forced to make decisions about how to rebuild our society. After Time: Survival follows the adventures of Kai, one of the lucky few who escaped from the...
After many years in space, the crew of the colony ship Dorchester crash-land on a remote alien world. Splitting into different factions, the colonists build a new civilization dominated by powerful heroes, leaders, and figures of influence. Age of Primes is an episodic, story-driven customizable card game with a unique science-fiction setting. Players take...
At the height of the cold war, KGB and CIA fight for controlling the world: In Berlin, Cairo, Rio, or Hong Kong, accomplish your missions, counter opposing agents and be wary of double agents...unless you are one yourself! Agents Secrets is a party game for 6 to 12 players who play in opposing (CIA vs. KGB) to win missions all over the world. (The game is...
As new Agile coach you are assigned to 5 squads that are in the middle of their journey to adopt agile. You have to gain their Trust and increase their Motivation by investing your Time and your Portfolio of skills and tools to create a culture of Collaboration, Autonomy, Mastery and Purpose. You have 6 months (12 sprints) to make this happen, while squads...
愛羅武粋逸 (あいらぶすいいつ) (A ira busu i itsu) is a game from Japan, where one player is trying to fool the other players (working together as a chorus (大喜利 Ogiri)). Each player is a JKヤンキー (JK Yankee), a High School delinquent, from the same school or the local area (boys or girls alike). The players take turns to try and buy sweets from a shopkeeper (the player on...
The roletaking game Air and Shadow uses auditory and visual cues and dexterity-based difficulty checks to represent the sense aspects of thieving, as well as on-the-fly continuity to induce internally consistent interactions within the framework of the large, sprawling city that serves as its stage. In Air and Shadow, the player takes the role of a...