Another world, another selection of solo wargames campaigns for Hellfire, the 6mm sci-fi rules for people with small figures and large imaginations. On the temporarily misplaced world of Hind II you can lead caravans across the wastes, jockey for power in an ancient city whilst trying to ensure that the barbarians remain outside the gates, dominate petty...
Hellfire in the City is a stand-alone solo sci-fi wargames campaign. Starting small and building your forces as you go, your aim is to control the sprawling city of Velonopolis. The city is currently a patchwork of territories controlled by everything from petty thugs leading their bands of street scum through to corporate askari supported by mecha. As...
Derin Su is a large, but slightly chilly, world. It is predominantly ocean. Ignoring the polar ice sheets, which are impressively large, a lot of the land surface in the northern hemisphere is tundra. The idea was to create a world for those who want to include a naval and/or amphibious element in their game. There is also potential for under-sea action as...
Microgame #19 in the Metagaming Microgames series. Details from the game box:' The nearby grumble and clank surges rank fear in your veins. Crouched low you wait. Dragons or Ogres of old might at least be fought. Helltanks are certain death. Closer, closer it comes. You wait and pray it strikes right or left, anywhere but here. Helltank is a game of...
Help the Princess is a board game where players play a classic role of an RPG world character. The King is desperate and relies on a company of heroes to get his daughters in danger safely back to the castle. it is a competitive game but during the battles the hero can ask for help from the companions. Help the Princess is a competitive game, but during...
Heredity: Book of Swan is a co-operative, narrative game in which you play a family in a post-apocalyptic world in a campaign structured in five chapters, for a total playing time of 12-15 hours. You can take any number of references as your starting point: Mad Max, Last of Us, The Walking Dead, etc. All will be revealed as you play! The five chapters of...
Rhino tape goody can be added to the Play Characters' inventory at the beginning of each chapter. If you have more than one, you can play with a different goodie for each chapter, but never more than one in the game at the same time. Once the goody is in the game, it becomes part of your inventory and is saved like the rest of your Objects. If you lose the...
Heredity: The Tale from Lexington Creek is a new campaign based on Heredity system. It's a co-operative, narrative game where you play a group of orphans in a western horror story. All the stories are in a deck of cards. 1 deck per chapter with a map, enemies, encounters, and a lot of surprises. You will play your own character by using your action token...
Heredity: Those Kids! is a standalone, a what-if story based on the first chapter of the Book of Swan campaign. This chapter is a new story, easier to play, slightly shorter, with a dash of humour. If you don't know Heredity, this box has been made to discover the game. If you know it, feel free to enjoy it as a bonus. Most cards have been modified. The...
Standalone awesomeness! Play up to 8 campaign scenarios for 2 players where results matter from session to session or sit down for a head to head single match of raw power! Each of the 10 beautiful ready to play figures comes with two different ways to play for hundreds of different combinations. Excellent point of entry for the first time miniatures...