当头一棒 (A Head-on Blow) is a campaign-level two-player wargame. From May to September 1939, as border conflicts between the Soviet Union and Japan escalated, a fierce battle ultimately broke out between the Soviets, the Japanese, and their puppet states, Manchukuo and Mengjiang. The conflict initially began with small-scale skirmishes between the border...
Heart of Ice is a solo adventure game in which you are an explorer searching for a mysterious artifact in a dangerous, post-apocalyptic winter world. In 23rd century GAIA, the AI system who controls the weather satellites brings the eternal winter to the Earth. Only you can change the future of humanity. The end of this story depends entirely on your...
Complete naval miniatures rules for the age of sail covering the years 1755 to 1815. Also included are cut-apart ship counters for those who do not wish to use detailed naval miniatures. Heart of Oak covers all aspects of naval combat and tactics in depth and even details how the sailing ships actually worked with their environment. The effects of wind...
Alarms blares. Missiles slam into the arm. The hull twists. The joints fail. The targeting array blinks out. Capacitors scream, the heat gauge surges. Only the laser remains. One shot left. It fires — silent, as only lasers are. The beam cuts through the enemy cockpit. The enemy mech topples, silence for a moment. All around, the conflict grinds on...
Hegemon: A Wargaming Campaign in Ancient Greece is set circa 340BCE and pits Macedon against Persia with Greece as the battlefield. It is specifically designed for DBA 3.0 but is likely to be easily adapted to other sets of rules which cater for battles of around ten to 20 units. The campaign features a point to point map of Greece. Each turn represents a...
Middle East Struggle is a card-driven board game of geopolitical conflict simulation of actual events. Players represent the three regional powers in the contemporary Middle East: Iran, Israel, and Saudi Arabia. They compete for influence on the region’s map while maintaining internal cohesion and securing support from world superpowers. Card play covers...
The Lands of Lundor are in grave danger. A Lich Lord called Ol'zon has been recruiting all kind of Monsters with the help of the ancient "Book of Souls". The Queen has chosen you Heroes to be the warriors who finally end this madness. The Lich Lord is hidden in the deepest Dungeon inside the "Calodon Mountains". Are you brave enough to enter the Dungeon...
Hell by Starlight Campaigns is written to help both the player with enthusiastic opponents but also to support the solo player as well. My hope is that it will help you build science fiction campaigns that let you use comparatively small forces, but in a realistic manner. In this universe you’re not a major player, in fact you’re probably not even a major...
Welcome to Hell in Microcosm. This set of rules has the battalion as the manoeuvre unit. Stiffened and supported by the specialist troops from within the division, the battalions are the cutting edge of your force. Aimed at 6mm and 2mm figures, once you get used to the rules you can contemplate deploying divisions. When we originally used these rules, we...
This guide is written to help you fight wargames campaigns. The guide is written to help both the player with enthusiastic opponents but also to support the solo player as well. Although written with Hellfire rules in mind, a lot of the campaign systems will work comfortably with any rule system you like. The rest will be be easily modifiable to cope with...
Hellfire under Water is designed as a supplement to Hellfire. ‘Boldly going’ where Hellfire had too much sense to go. It’s not intended to be a free standing set of rules in itself. This supplement covers actions fought under, on, and over, water with emphasis on the activities of submarines and other submersibles. As well as extra rules to use with...
Hellfire and the fall of Empire? is designed to be a science fiction solo campaign. It will produce battles which you can, if you wish, play with an opponent, but I’ve also provided suggestions for solo play there as well. The campaign is designed to work with Hellfire rules which are 1/300 Sci-Fi, but frankly you wouldn’t have to do much tweaking to fit...