Afrika II is a fast-paced game of mobile warfare at the operational level, covering the campaign in North Africa from 1940 until 1942. The heart of the game is the supply system, which highlights the logistical aspect of desert warfare. Afrika II is a reprint of Afrika: The North African Campaign, 1940-1942, the second game in the award wining Standard...
This is a WWII historical simulation, where you take the role of either the Germans or the Allies on the western front, designed by a veteran designer and historian. The novel 'initiative' system means that you never know who is going to move a piece next. With both historical, and free set ups the German and Allied players can either follow in Eisenhower...
Age of Eagles (1st Edition) or Napoleonic Fire & Fury, is no longer commercially published. It has been replaced by Age of Eagles II (aka 2d Edition). Nevertheless, the First and Second Editions share the same core rules and specifics. Units are infantry and cavalry brigades, as well as artillery batteries of between 6 and 12 guns. Each infantry stand...
This is the first scenario book specifically to The Age of Eagles original and 2d Edition, aka Napoleonic Fire & Fury. It covers the 1813 German campaign, the 1814 campaign in France, and Wellington’s invasion of southern France. This is a scenario book only. Age of Eagles is required to properly play this game. It contains conversion instructions for many...
AOV Franco-Prussian War 1870 - 71, Imperial Period is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. It covers the part of the Franco-Prussian War between the French Imperial Government of Napoleon III and the North and South German Confederations, up to and including the...
AOV Franco-Prussian War 1870 - 71, Republican Period is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. It covers the part of the war between the French Republican Government of National Defense and the North and South German Confederations. As such AOE II is needed to properly...
Age of Valor: Risorgimento 1859 - 1861, depicting the 2d Italian War of Independence, is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. As such AOE II is needed to properly play this game. In most cases all rule changes have been imbedded in the Data Charts as well as the...
Seven Weeks War 1866 (and the 3d Italian Risorgimento) is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. As such AOE II is needed to properly play this game. In most cases all rule changes have been imbedded in the Data Charts as well as the charts and tables on the Quick...
Thunder in the East, Russia at War 1877 and 1904 is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. It covers both the Russo-Turkish War of 1877 and the later Russo-Japanese War. As such AOE II is needed to properly play this game. In most cases all rule changes have been...
AOV Before the Leaves Fall, the Great War 1914 is an independent Age of Valor (AOV) expansion chapter or mini module for Age of Eagles II, also known as Napoleonic Fire & Fury. It covers the Guns of August 1914 campaign of World War I, both Eastern and Western Fronts. As such AOE II is needed to properly play this game. In most cases all rule changes have...
This is an upcoming and the final, independent Age of Valor (AOV) expansion module for Age of Eagles II, also known as Napoleonic Fire & Fury. As such AOE II is needed to properly play this game. In most cases all rule changes have been imbedded in the Data Charts as well as the charts and tables on the Quick Reference Sheet. All players need to do is use...
Agincourt recreates the well known battle in 1415 of the same name. Each hex is 34 yards, counters from 250-500 men (1000 if double sized) or 1-2 artillery pieces. Each turn is 3 minutes. Each player alternates as the "phasing" player and moves in impulses, after each of which the opposing player can engage in archery fire. After movement morale is checked...