Blue & Gray – 4 civil war battles where players maneuver colorful card board counters on three color maps of the actual battle sites. A hexagonal grid superimposed upon each map regulates the deployment, movement, and battle engagement of each unit. The colorful counters represent the infantry, cavalry, and artillery units that actually fought at each...
SPI published soapbox size wargame consisting of 9 copies of Antietam and 9 copies of Cemetery Hill both games from their Blue & Gray series. There is an additional teachers instruction booklet, 2 historical briefings booklets, two test questions booklets and one Bulletin board poster to promote the class activity, the entire collection can be used for...
John Theissen’s streamlined approach to operational warfare in the nineteenth century in games such as Hood’s Last Gamble and Campaign of Nations has won him a number of admirers. Now he turns his attention to the last war of the Roman Republic, to the marching of Legions and the sailing of fleets, to the rise of Augustus and the fall of Marc Antony and...
Publisher description: ""Apache is a game of the settlement of the west. In it 2-6 players portray fictitious Indian and Cavalry leaders as they maneuver their units on the gameboard. The white man . . . must build a rail line, establish ranches, and create towns -- while protecting them from destruction by marauding Indian war parties. The Indians must...
"The Last Stand: Italy, April '45" is an operational wargame about the last month of World War II in Italy. One player is the German with some Fascist allies trying to delay allied advance toward the Po river. The other player has the composite forces of the Allies (American, British, Commonwealth, Polish, Jewish, Brazilian and Italian) with the objective...
(From Box) "Now you can re-fight the battles that determined the fate of nations. Victories that strike like lightning, if you can win them--like the victories of Israeli arms in 1956 and 1967. Battles that were mammoth struggles for crossroads and passes and battles that were pinprick raids. The military forces of Egypt, Israel, Jordan, and Syria are...
Arabian Nightmare: The Kuwait War, was designed and published while the late 1990 events in Kuwait were still unfolding, so in effect it was a near-future game which became an historical game within a few months. The game has one map and 300 counters. The map covers the Persian Gulf, Saudi Arabia, the eastern part of Iraq and its border with Iran....
The games system of Archworld is designed with several purposes in mind: 1) To explain in terms of wargaming the capabilities of the armies and the peoples of the Archworld campaign setting 2) To provide a simple yet realistic set of rules that will cover ancient, medieval, and early gunnery periods. One of the reasons behind the genesis of the Archworld...
By November of 1796, Napoleon Bonaparte was eight months into a brilliant campaign in northern Italy which was removing any Austrian threats to the French Republic's southern flank. The fighting that month, north of the besieged city of Mantua, proved to be one of the first great challenges in the young General Bonaparte's career. Two Austrian forces under...
Ardennes Petite (Ardennes Small) is a very small-scale - only 6 hexes to Namur! - eight 2-day turn (16Dec44-2Jan45) division-to-corps-level Battle of the Bulge minigame, designed as a half-hour-lunch game. The U.S. starts with 6 units - the Germans with 9. Combat is a fairly simple 1:2 to 4:1 Disruption/Retreat combat odds system, with no Defender...
Ardennes Plus is a grand strategic level simulation of 20th century conflicts in the densely forested and rough terrain of the Ardennes region of France, Luxembourg and Belgium. This game features scenarios for Hitler’s Invasion of France, May 1940. This is Vol 2 of Ardennes Plus+ with the series also including Vol 1 WWII 1944, and Vol 3 WWI 1914. The game...
Armageddon War is a platoon level game set in the near future. The first module focuses on the Mid-East, pitting Israelis against age-old adversaries, and a revitalized Russia against the United States. There are no turns, just continuous activations. The intensity of a unit’s close combat modifier is determined by its morale, and when you fire on a unit...