Risorgimento 1859 - 1861, the 2d Italian War of Independence is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. As such AOE II is needed to properly play this game. In most cases all rules changes have been imbedded in the Data Charts as well as the charts and tables on the...
Seven Weeks War 1866 (and the 3d Italian Risorgimento) is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. As such AOE II is needed to properly play this game. In most cases all rules changes have been imbedded in the Data Charts as well as the charts and tables on the Quick...
Thunder in the East, Russia at War 1877 and 1904 is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. It covers both the Russo-Turkish War of 1877 and the later Russo-Japanese War. As such AOE II is needed to properly play this game. In most cases all rules changes have been...
AOV Before the Leaves Fall, the Great War 1914 is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. It covers the Guns of August 1914 campaign of World War I, both Eastern and Western Fronts. As such AOE II is needed to properly play this game. In most cases all rules changes have...
This is an upcoming and the final, independent Age of Valor (AOV) expansion module for Age of Eagles II, also known as Napoleonic Fire & Fury. As such AOE II is needed to properly play this game. In most cases all rules changes have been imbedded in the Data Charts as well as the charts and tables on the Quick Reference Sheet. All players need to do is use...
Agincourt recreates the well known battle in 1415 of the same name. Each hex is 34 yards, counters from 250-500 men (1000 if double sized) or 1-2 artillery pieces. Each turn is 3 minutes. Each player alternates as the "phasing" player and moves in impulses, after each of which the opposing player can engage in archery fire. After movement morale is checked...
"The Battle for Cyprus - 1941" is an expansion for Air Assault on Crete and depicts the proposed plan for a German airborne assault on the island of Cyprus in mid-1941. This wargame uses the rules from Air Assault on Crete with variations and expansions. This expansion was original published in Avalon Hill The GENERAL Vol.18,No.3magazine. The map was...
Most youngsters play at 'dogfights' with model aircraft clenched in their hands, but this form of play does not even attempt to simulate reality. The adult wargamer requires something rather more sophisticated but, until now, the major problem has been recreating the third dimension. Happily, thanks to Mike Spick's unique system, the problem is now...
Wargame covering the siege of Tyre by Alexander the Great and the Macedonians in 332 B.C. The map consists of both Area Movement (sea) and Point-to-Point (the city of Tyre). The three scenarios include: Naval Battles, Fight for the City, Fight for the City (siege version) and the Campaign Game. The game has very high quality and attractive color...
Macedonians vs. Persians in the climactic battle at Gaugamela. Alexander The Great is a medium complexity wargame recreating an ancient battle on the plain of Gaugamela in 331 B.C. Players take on the roles of Alexander the Great and King Darius III as the Macedonian army clashes with the Persian Host. Movement is hex based. Unit types include basic...
Ramses II is a variant based on Avalon Hill's tactical battle game Alexander the Great. The mapboard, with a few modifications, and the game system are used in the variant. The vast majority of the rules for Alexander the Great are employed; those modified or not utilized are noted below. New game counters, which represent the Hittite and Egyptian forces...