The China War: Sino-Soviet Conflict in the 1980s, is an operational-level simulation of the (then) current military situation in Asia. The game consists of three scenarios. The first covers the first eight weeks of a full-scale war against the People's Republic of China (PRC) by the Union of Soviet Socialist Republics (USSR). The second scenario examines...
The "Modern Battles Quadrigame" consists of four completely separate games, each with its own 17" x 22", three-color map, unit counters and Exclusive Rules. The Standard Rules are common to all four games. Game scale is one mile per hex and 12 hours per game turn. Unit sizes range from battalion to Brigade. Design is a simple IGO-UGO sequence of play...
Microgame #2 in the Metagaming Microgames series. From the rulebook... "On a far planet, summer is ending. It is the time of harvest. And across the fields pour the Hymenoptera - intelligent insects with only one goal...more food for the hive. Chitin I is a tactical abstract from Metagaming's Hymenoptera game system. It simulates a battle between two hive...
"Chosin: X Corps Escapes the Trap", is a two-player, intermediate-complexity simulation of the fighting in eastern North Korea in late 1950 in which the Chinese attacked the United Nation’s X Corps as it approached the Yalu River. One of the more famous incidents of the campaign was the US Marine Corps 1st Division fighting its way out of an envelopment at...
Though now largely forgotten the successful defense of Cholm by Kampfgruppe Scherer ranks as one of the great small unit sieges of the Second World War and perhaps of all time. Now you can relive the first ten days of this epic battle, when the underfed soldiers of the Soviet 3rd Shock Army attempted to capture the town, its food, and its vital road hub...
The players compete for control of the eight Citadels on the fantasy world of Arklyrell. The winner is the player with control of the most Citadel hexes after 25 turns. Or, if a player can capture a certain number of Citadel hexes, he or she wins immediately: four Citadels in a three- or four-player game, five in a two-player game. Ties are broken by...
This is a Japanese Doujin produced by the designer that goes by the "creator name" Ulysses. It was made for sale at Japanese game shows. The game was made on-demand and you had to order in advance and then pick it up at the show. The game was made with professional materials, and the counters came precut. This is a game that is set in the Red Sun Black...
Game that recreates the popular uprising against the French invasion of Madrid on May 2, 1808 after kidnapping the royal family. It will begin after the uprising, the French War or the Peninsular War. Game for two players: French and Spanish, with 6 turns. Historical game or wargame whose objective is for the French player to control the districts of the...
A strategic level game covering the entire war from April 1861 through March 1865. Victory generally depends on the control of replacement centers located at the north and south ends of the mapboard. While Civil War was grouped with AH's "Family/Social" game line, it shared elements with their "Tournament" wargames of the time. The game was played on a hex...
This sprawling rendition of the American Civil War tries to fit in everything, from Grant and Lee down to Indian raids in the Western territories. It also includes the most extensive treatment of naval and riverine warfare of any strategic Civil War game. The map covers the theater of the war from the Eastern seaboard to the middle of Texas at 25 miles per...
The Battle of Midway was fought between seven carriers. Compare this to the Battle of the Philippine Sea which featured a total of 24 carriers on both sides! It was simply the largest carrier battle of all time which will never be surpassed. Clash of Carriers, by designer Mark Stille, portrays this epic battle. The historical result saw the Japanese...