"Drive on Damascus" recreates the one major campaign between the Allies and Vichy France during World War II. It is an operational wargame recreating on the battalion level the Allied invasion of Syria and Lebanon in June 1941. This game has been built around two basic situations: the historical invasion and a hypothetical one, covering the chance of...
Drive on Stalingrad: Road to Ruin: The German 1942 Summer Offensive, is a divisional level simulation of the German drive across the Don River towards Stalingrad and the Caucasus in the summer and fall of 1942. In the summer of '42, the wide-open steppeland was ripe for the blitzkrieg tactics of the German High Command. And with its vast Caspian oil...
"Duel in the Desert: Rommel's Campaign in North Africa" is a strategic/operational level wargame, first published in The Wargamer Magazine (#51), a double-blind simulation of Rommel's campaigns in North Africa during 1941 and 1942. Neither player can see the map or units of his opponent. The game begins with Rommel's breakout into Cyrenaica in 1941 and...
A game that appears to have been inspired by Zocchi's Battle of Britain (and to have borrowed a bit from the former game as well.) This game uses 10 minute turns, approximately 5 mile hexes, and units representing Gruppen (27 planes) and Squadrons (12 planes). "The game places you in command of the forces which took part in the original campaign . . ....
Eastwall is an operational simulation of the campaign for control of the Ukraine, lasting from September 1943 to February 1944. One side represents the German forces of Heeresgruppe Süd while the other side controls the Red Army forces of several fronts. Eastwall uses the popular system of the Ring of Fire. Eastwall includes two kinds of combat, tank...
Edelweiss was the German codename for the third phase of their "Case Blue" summer offensive, and the operational plan for the invasion of the Caucasus in late July of 1942. In Edelweiss players will represent commanding officers in control of the campaign for either side. Scenarios covering small portions of the battle, as well as variable length campaign...
English Civil War battle, designed to be played like a "miniatures" game. Components consist of: an 11-inches by 17-inches Mapsheet; 118 THIN die-cut counters; Order of Battle Sheet; 2-page Rules; Fire & Melee Tables; & a Rules(errata) Supplement. Players must provide their own DICE-looks to mean at least 6--6-sided type needed(it depends on the ODDS). The...
Based on Michael Moorcock's Elric series, this wargame attempts to bring the various nuances of the novels together. War, politics, magic, and the balance between Chaos and Law are all simulated. While armies, as in most wargames, are essential, individual characters also play a vital role. Magic is also important as spell casting affects the cosmic...
Heavy-duty strategic SF wargame; doesn't have a lot of components (it can fit inside a large Ziploc style bag), but is still extremely involved. Four empires -- Antares, Crate Armada, Chroma Raphael, and Star Concord -- engage in a major interstellar war. Game rules cover space and ground combat, exploration of new systems, economic development, ship and...
Enemy Action: Kharkov is the second game in John Butterfield’s acclaimed Enemy Action series of card-driven games simulating pivotal battles in World War II, playable by two players or one player controlling either side in the conflict. Enemy Action: Kharkov portrays the Third Battle of Kharkov, the key Eastern Front battle in which the German Army ended a...
This game recreates the situational challenges of charismatic Union spy, James Andrews, and his band of Union raiders just as they have arrived incognito in Marietta, GA from TN and are making final preparations to steal "The General," a Confederate engine with a tinder and 3 boxcars. Their plan is to travel north to meet up with Union General Mitchel's...