Two players advance their pieces across a grid of spots, according to a single rule of movement... which depends upon the number of pieces in a straight or ricocheted line. Groups of pieces may move in the direction of their axis up to a number of spaces equal to the number of pieces in that group. The object is to move your pieces off the opposite end of...
A Days deck is shuffled and each player receives twelve face-up cards in a 2x6 grid, representing the "days of Christmas" from the traditional song. A Moves deck is then placed in the center of the table, and players take turns flipping over one card, which determines how many cards a player may swap: either with a card from an opponent's grid, or within...
13 Nightmares is a solo print-and-play board game about lucid dreams, surreal experiences, and facing your inner fears. Each dream is a unique mini-game with its own rules and challenges, but they all connect through a shared hero board that develops with every attempt. Gain focus and control over your dreams with every attempt, collect objects and carry...
13: The Colonies in Revolt, a strategic level board-wargame published in "Strategy & Tactics" issue #104 (1985), is a simulation of the American Revolutionary War from late 1775 (the siege of Boston and the two Canadian expeditions) through the end of 1781. The British player must try to stop the revolt by trying to control half a continent. Counters are...
In July 1758, the British army made a major push north against Fort Carillon, a.k.a. Fort Ticonderoga. This was part of a three-pronged campaign against New France, led by Major-General Abercromby. With a massive army of 17,000 men supported by 44 pieces of artillery, the 3,500 French and Canadian defenders were facing overwhelming odds. Due to unforeseen...
1776 is a two-player, turn-based war game played on a hex grid map of the thirteen colonies and Canada. It is primarily concerned with the military aspects of the American Revolutionary War. There is a basic game, various scenarios with advanced rules and a campaign game. Avalon Hill Complexity Rating - 7 (from the back of the box:) The shot heard round...
1792: La Patrie en Danger is an operational level wargame / simulation about the first campaign of the First Coalition (1792-1797) of the French Revolutionary Wars conducted by the French army against European Royalists Powers (aka Allies: Holy Roman Empire, Great Britain, Spain, Dutch Republic...). It was used for the '1992 French wargame championship'....
1810: Bussaco simulates this battle in lavish historical details using the "Fix Bayonets!" tactical system. The map was carefully drawn based on multiple historical sources while the unit counters sport the colors of the uniforms that were worn by those combat units that day. Two decks of Leader cards help you determine the order of activation of each of...
1811: Albuera simulates this battle in lavish historical details using the "Fix Bayonets!" tactical system. The map was carefully drawn based on multiple historical sources while the unit counters sport the colors of the uniforms that were worn by those combat units that day. Two decks of Leader cards help you determine the order of activation of each of...
1852: Juego Histórico Sobre la Battalla de Caseros is an Operational level Historic miniatures board-wargame about the Argentinian battle of Caseros. Relive the deed of Urquiza or change history with the triumph of Rosas. With the registered trademark 1852, a game of the same name came out in 1977 dedicated to remembering the Battle of Caseros, whose value...
"1859: High Tide of the Second Empire" is a two-player wargame simulation dealing with the Franco-Austrian War in Northern Italy in 1859. One player controls the forces of France and Piedmont-Sardinia and the other player controls the forces of Austria and its potential allies. Using a shared deck of Operations Cards, each player makes decisions concerning...