Jumping is important when playing Tremplin, preferably as far as possible. Cross and cross it goes over the playing field and perhaps directly into the target row. However, you should keep an overview and block the other player's way in the other direction. The winner is the first player to completely fill his destination row. Simple jumps, as known from...
Trench is an abstract strategy game for two players based on the trench wars of World War I. Unlike most games, in Trench the 8x8 grid board is diamond-shaped; each player sets up his army on opposing sides of the "trench", which divides the board into two. As hostilities between the armies commanded by the players grow, each attempts to seize control over...
Back to the front! You must cross no-man’s land and defeat the German Army, or all hope will be lost. Trench Knife is a mint tin solo WWI game. You play as the Allies. Using a variable Action Point system, you must maneuver your squads, suppress the enemy, and assault the German trenches, in the attempt to take a vital point in the war. The Germans have...
In Trench Tactics, players step into the gritty, strategic world of World War I. This roll-and-write solitaire board game plunges you into the chaos of no man's land. As the commander, your goal is to maneuver your units across the treacherous battlefield, navigating obstacles and enemy fire to reach and conquer the opposing trench while eliminating all...
Trenches: Night Raid is a WWI-themed roll and write game. You start each mission with a squad of nine, represented by dice in formation at the bottom right of the game sheet. The squad consists of a leader and two teams of four, A and B. Each turn, you choose a sector to engage. If unoccupied, you can move into it. If occupied by enemy, you must attack...
Piekło Okopów (Trenches of Hell) is a game where you take the role of infantry battalion commanders on the Western Front in the First World War. You have three nations to choose from – the conservative British, the offense-inclined French, and the extremely effective Germans. Each nation has a different battalion structure, and thus a different set of...
TRES is an abstract strategy game for two players, played on a hex grid, with stickered metal nuts. Each player receives 12 nuts, four each of values 1, 2, and 3. The nuts start in a player's home row, placed in four stacks, with 1 on the bottom, 2 above that, and 3 atop. On their turn, a player may move one of their nuts from the top of a stack forward...
Setting up GATES and passing through them is the goal of this easy-to-learn but difficult-to-follow game. Changing your identity, appropriating other people's characters, building traps, as well as secretly sneaking onto and occupying other people's spaces are just some of the ways to achieve this goal. The confusion caused by the different sizes of the...
Tri-Chess is played on a hexagonal board made up of 217 hexes in three colors. Each side has an additional bishop and two extra pawns, with the baseline being RNBKBQBNR. The King moves to any adjacent hex; the Queen and Bishop cannot pass between two occupied hexes; a Pawn moves one step as a Bishop (with an opening two-step being permitted) and captures...
Three player chess on a hexagonal board with two colors of hexagonal spaces (black and white). There are six bishops (one per color for each player). The pieces have normal starting positions. The standard plastic chess pieces are ivory white, black and gold. There are eight pawns each. Movement is somewhat complicated: The king and rook can move in 6...
Abstract game . It is played on a tricoloured hexagonal grid with five cells per side. The three players are called Red, Green and Blue, and each player owns the cells and the pieces that bear their colour. Players start with nine pieces each. On his turn, a player must move one of his piece in any direction and as far as he wants provided it only crosses...
With 3, you are in – and 3 is omnipresent in the game Triad. Each die shows the number values I, II, and III. On each turn, your action consists of three parts: Choose one of your dice, turn it onto a side with a different value, then move it that many spaces. Your objective is to create triads. A triad consists of a line of three dice with the same number...