The original horse racing produced prior the Månvalla med V5 in 1970s followed by Travspel med V65 in 1980s. Starting with 4000 Swedish crowns, you have to: prepare some cards for each horse in the race and bet as well for the horses not knowning what the other players prepared. Then the race is starting revealing the cards and the bids are taken shared...
Maori Wars is a simulation of the principal uprisings that took place between 1845 and 1872 due to British colonial incursions into native Maori lands on the North Island of New Zealand. Conflict involved the destruction of numerous villages, pas (strongly fortified villages that featured intricate trench-works) and colonial settlements. The war introduced...
In a retro-futuristic reality, renowned scientist James Watt, known for his revolutionary inventions, embarked on a new and mysterious journey. In his laboratory, full of gears and glass tubes, Watt developed an extraordinary machine capable of exploring the deepest recesses of the human mind during sleep: the "Máquina dos Sonhos" (Dream Machine)! A...
In March of the Ants: Minions of the Meadow colonies gain powerful new tools to aid in their conquest of the meadow. Major Workers invite players to explore, expand and battle, Aphid Farms grant majestic rewards, Parasitic Evolutions thwart the best laid plans, Tactics increase the allure and spoils of battle, and the fearsome Predators are drawn to the...
March of the Ants: Minions of the Meadow társasjáték Kiegészítő 1990 Ft-tól! - 1 felhasználó árulja ezt a játékot!
March of the Wicked Horde is a card game that simulates fantasy battles. The setting is medieval fantasy including factions such as elves and undead. The gameplay is a mixture of chess-like strategy and mechanics similar to trading card games but with no randomness like shuffling or dice. Players choose a faction and determine who goes first. They then...
Objective: Be the first getting 7 collective gems - moving/acting by turns - On a 10 x 10 grid players are moving by die; grids are covered by 84 coloured slides (7 x 12) randomly, each related to one of 7 fairy tales. Additional 16 slides show events/action gems. Prior to the beginning each player draws one of the 7 fairy tales card. Roll the die and move...
Mare Nostrum 3.0 is an updated of my first "published" war-game from the 1990s. Mare Nostrum 3.0 allows large-scale galley battles on a hex-grid. Designed for fast-play, each player controls a squadron, typically 6-12 ships. Ramming and boarding are resolved quickly, and each turn every squadron checks morale to determine if they flee the battle, usually...
Mare Nostrum: Fronte Mare is a simulation game recreating every aspect of modern naval combat in the Mediterranean Sea during World War Two. Each hex represents 1 maritime mile and unit scales represent single ships. Game turns represent 15 minutes. Average playing time is 2 to 8 hours depending on the scenario. Complexity rating is from 5.6 to 6.2 (using...
Simple variation of the Napoleon's Last Battles system, with optional rules for facing, simulating the French versus the Austrians at Marengo in northern Italy on 14 June 1800. The game has an attractive 39x30cm map, 70 counters which need to be mounted, and six pages of rules in French. The game was published in the Casus Belli special edition #7 (April...
From the Decision Games' website: The Napoleon at War classics are being updated to a brigade-level system with artillery largely in separate units. After crossing the Alps in 1800 and advancing into northern Italy, Napoleon overextended his army in an attempt to ambush a portion of the Austrian army. Misreading the situation, the hunter became the hunted...
Marienkäfer, flieg: The players start on the orange spaces on the outher ring. The first player to reach the center space wins the game. Movement is determined by a die. Direction of movement from each space follows the direction of the antlers of the pictured lady bug. If the antlers point to another ring, the player changes rings and moves in the...