Furtherance is a card-driven engine-building and tactics game for 1-4 players. Inspired by numerous real-time strategy games, Furtherance puts you in the throne of your very own fantasy kingdom, while simplifying the concept of a civilization game down to only 6 basic actions and straightforward, card-driven, tactical combat. In Furtherance, you will use...
A strategic, competitive, 2-player game to print and play. Win the war of espionage using both luck and strategic skills. Two world powers on the brink of war send out their spies and armies to obtain secret information and strike in strategic locations. Each player has a map with a 5x7 grid, a character token, 3 army tokens and one die, also a coin is...
"Fury at Midway" has been originally published in Japanese by Bonsai Game as “Midway: Turning the Tide in the Pacific”. Changes in this Revolution Games version include making it a two map game, one for each player, which makes for an increased degree of hidden information regarding air strikes, damage, and combat air patrol. Four additional event cards...
Game of the Battle of Shiloh - April 6 and 7, 1862. From a Battleline catalog: Dawn. April 6, 1862. The Union Army of the Tennessee is beginning to stir beneath the shadow of a small frontier church in western Tennessee. The troops of U.S. "Unconditional Surrender" Grant wait only for their junction with Buell's Army of the Ohio to begin their long planned...
In Fury of Gozmar, each player takes control of a group of ruthless and greedy goblins who, with the help of their pickaxe and sword, are fighting to be crowned lords of the underground world. On your way to victory, you will have to collect valuable gems, train goblins to prepare them for battle, conquer enemy zones, cast powerful spells and make...
In 1463, the Ming Dynasty opened the Fushun Horse Market, where merchants traded silver, horses, and goods with the Jurchen and Eastern Mongols. The market thrived, becoming a hub of wealth and opportunity. 抚顺 (Fushun) is a 2–4 player strategy game where merchants compete to earn the most silver through trading and resource management. Easy to learn but...
The game map pictures a soccer field. The players have to move a ball on a grid into the opposite goal. The movement of the ball is determined by a deck of 60 cards. Each player has a hand of 8 cards to choose from. After a card is played, it is discarded and another is drawn. The first half of the game ends, when the deck is played through once and the...
Each player has 11 pawns (green vs. yellow). The ball is represented by a black pawn. Playing time is 2x15 minutes. The movement (not diagonally) of the ball and the player pawns is determined by a die. Only at the roll of a 6 the ball may move over other pawns. If the ball stops in front of a pawn of the same team or the pawn moves behind the ball, the...
Each player has 11 tokens which are placed on the black spots on the game board. Movement is determined by a die according to following special rules: 1 - The goal keeper (T) moves forward one space diagonaly. If the keeper leaves the penalyty box, the opponent rolls two times, on a result of 8 or more, he sets the nearest forward- or midfield player on a...
Each player has a goalkeeper and 10 field players with whom he can move across the field. The ball itself is also represented as a game piece. The dice are rolled for the ball and the players. The player with the ball first moves the ball (horizontally, vertically or diagonally) to an unoccupied field, and then 3 of his field players, also horizontally...
Each player has 11 pawns (10 field players and one goal keeper). Movement is determined by 2 dice. The results can be split up among the pawns. The pawns may move with or without the ball. The ball can only be moved in tandem with a pawn. It can't be shot away or to another pawn. There are special rules for "offside", "corner" and "penalty". After an...