Easy abstract maze game. Every player start with 4 pawns in one of the four corners. On the board there are lying pieces (shaped like in Blokus). On your turn you can do both of two actions in the order you like: 1. move one of your pawns as far as you like in an orthogonal direction, blocked by obstacles. 2. move 1 piece as far as you like in orthogonal...
In teams, or one on one, you are trying to make your side victorious in the Québec referendum. By moving from region to region, you're collecting cards that will give you votes (points) at the end of the game. When pawns meet in the same region, a trivia question is asked to the player who has just landed. If the player fails, the other team can try to...
Abstract connection game played on a 17x17 board. Each player has a "Manipulator" piece which moves by making a rook move, then dropping a pawn on the square arrived on, then making a second rook move at right angles to the first. On a player's turn they either move their Manipulator in the manner described, or they capture one or more opposing pawns by...
Le Sultan du Feu is a solitaire game simulating the campaign of the Egyptian expedition from July 1798 to September 1801 Directoire required by the Directoire and led by General Bonaparte. In this game, a map in two parts (2xA3) is the historical area of this campaign: the Upper and Lower Egypt, Palestine and Syria, from the Mediterranean to the Red Sea. 1...
Trivia game from the same people who brought us the famous and much loved Le Docte Rat. This time, they chose the Québec province (Canada) tourist attractions as a theme. The object of the game is to be the first to reach Québec, the province's capital. You move around the lily (tour du lys), the province's emblem, trying to reach each of the four...
This game of French origin derives its name from the French names of the wind directions West-North-East (Ouest-Nord-Est) and is played on a circular board showing four arms, like the vanes of a windmill. Each such arm consists of three paths of seven cases, leading up to a eighth case (one per path) which is located on a mounted, turnable disc in the...
(from Pratzen editions webpage:) This game system is a double-blind system using an umpire. Players can communicate only through written messages. It uses maps of the period and a simple system to manage units. Combats are solved using a face to face system, simple but precise, with the morale as the main endpoint. Combats can also be fought using any...
It's a race around the board to advance yourself, and trip up your opponents. Do you have the 'heart' to 'club' down your opponents? Beware, they might just give it back in 'spades'. A little gem of a game for all you 'diamonds' in the rough. Be the first player to move all your tokens safely around the board. Players move tokens around a board, based upon...
In The League of the Scarlet Pimpernel, Sir Percival Blakeney Baronet and his group of friends aim to undermine the bloodthirsty revolution by saving French aristocrats from the guillotine. Danger of being captured and delivered to the guillotine themselves is real. Their final objective is to discover the location of the young Dauphin and free him. The...
Leap Frog! is a game for 2-4 players. In Leap Frog! each player takes control of a frog in a pond filled with lily pads of varying heights. Players then hop their frogs between lily pads in an attempt to eat a variety of different flies. At the end of the game, each player counts the point value of the flies his or her frog has eaten. The frog that has had...
A mini game for 2 players by David Smith Published in Plato magazine Before You Start Draw a large circle and place 9 circular spaces at equal intervals around the circle. One player uses 4 small silver coins as pieces. The other player uses 4 small bronze coins. The Play Each player in turn places one of their pieces on the playing board until all but one...
Leap Frog is a game created in New Zealand where opponents pieces are captured by leaping over them. To start each player in turn places one of their four counters in any slot of the nine slots around the circle on the board. Each player in turn then performs a slide move, double jump or jump move, though if the next player can not move, the player who...