A panel with butterfly is covered with a frame in which there is a 10-piece puzzle for the cocoon. The figure of the little caterpillar starts on the sun field of the run around the cocoon puzzle. You roll the dice and move to the corresponding fruit; if there is a leaf there or you rolled a leaf, you take one. If the second die shows the cocoon, you may...
The players have to get their pawn from space 1 to space 300. Movement is determined by a spinner. The spinner indicates two numbers, wich are added to determine the number of spaces, the pawn has to move forward. If a pawn gets on a space with a picture and an arithmetical task (based on the number of the space), the meeple has to be moved forwards or...
Roll and move game. The players start in "Bärenfried" and travel to "Bärenhausen". They start with train, car, motorcycle, horse, bike or on foot. At certain points they get on change zones, where they change their method of travel according to the result of the die. According to their method of travel they have to pass fewer or more spaces to reach the...
Each player gets an bank account and pocket money. There is also a joint account. Each player has to get from space 1 to space 120 (Raiffeisen symbol). Movement is determined by a die. On some spaces events benefit or hinder the players, mostly by gaining or losing money. The first player to reach space 120 gets half of the joint account, the next one half...
User summary: The players choose a profession (office worker, laborer, physician, farmer, craftsman, trader) and may take the roles of mayor, cashier, city manager, journalist. The pawns are moved around the board clockwise. Movement is determined by a die. Some spaces or event cards make the players earn or lose money. Money is needed to gain achievement...
Designed for the historical gamer who seeks period specific historical miniature reenacting of Medieval battles. Includes warfare in Western Europe, North Africa, The Near East and Eastern Europe in the Middle Ages. Best for non-tournament battles as the rules encourage asymmetrical scenario games. Uses a d10 and d6 to resolve mechanics. Scale 1" = 150'...
Abstract Strategy. Literal Lilypads. Royal Rivalry. Frogs, spiders, and dragonflies battle for control of an ancient tree stump at the heart of the pond. Knights of the Pond Table is a clever, family-friendly abstract strategy game for 2 to 4 players that combines timeless mechanics with unexpected twists. Inspired by classics like chess and checkers, each...
A table game with a circular board that has four pockets. The board is made of wood and has a circumference of 85 cm. It revolves like a lazy Susan so players need not stand up. The games have elements of Carrom and Billiards (The name is a contraction of 'mini-billiards'). Each player has a hand held spring-loaded cue with which they try to hit various...