The "Kochtopf-Spiel" (=cooking pot game) was included as "Spiel im Heft" (game in the zine) in Spielbox 6/87, where 3 games were published, that could be played with special miniature fruit figures. This game needs 5 of these fruit figures: 1 tomato, 1 paprika, 1 onion, 1 mushroom and as special figure 1 corncob. The board shows 5x5 spaces, where five 3x3...
From the Kidult website: KokkoKid is a very easy game with some surprises in store! 4 hungry fearsome crocodiles go about in a lagoon that separates the stormy river from the lake of tranquility. The hunting has began, but our crocodiles are not very smart...that's right, they are only able to go straight and imagine this, they do not know how to stop......
"Heinzelmännchen" are a mythical race of creatures, appearing in a tale connected with the city of Cologne in Germany akin to gnomes, or elves. According to a die throw, players move in turn on an abstracted board of Cologne to visit specific spaces (craftsman's workshops). For the first 4 spaces, the earlier they arrive, the fewer points they are...
Each player has 3 trucks and wants to transport material (card board chips) to construction sites. Movement is on a board with a street net by one chosen die out of 5. Next player must choose out of 4 dice and so on. A construction site will be scored if all necessary materials are brought or even earlier, if the lead for the majority is unchangeable....
Kombination is one of several horse racing games created by Swedish designer Jan Jangö. He would later combine elements from this game with an early 1956 incarnation of Jägersro to produce Glada galopp. Kombination is a mechanically fairly simple game where players roll and move horses (which are not controlled by individual players) around a linear...
A game master is chosen who gives each player a hat of their color, which the player places on the space of the same color. The game master then shuffles the 24 cards and places them face up in front of him. These cards contain the tasks; each player has 4 tasks to complete, which are announced to them in turn by the game master after each task has been...
March 1947. Europe is gradually emerging from it's most severe winter in living memory. Dug in through the winter, British and Commonwealth troops prepare to begin the last push into Germany. Setbacks the previous year are forgotten as new rift-tech weaponry arrives at the front line. The Guardian light walker now supports armoured infantry battalions, the...
As World War II continues beyond 1945, the battling countries have become even more desperate to develop new super weapons to give them a winning advantage. Exploiting new technologies revealed from the first nuclear explosions, the Axis and Allied forces quickly develop new tanks and strange armoured walkers to become the vanguard of their armies...
March 1947. As Europe emerges from the worst winter in living memory the Soviet war machine is replenished and ready for action. 1946 was not the greatest year for The Motherland, although the German invaders were repulsed in their efforts to invade. After reverses before the winter set in, the Soviet war machine is now ready to roll west and crush the...
June 1947. The Imperial Japanese Army is consolidating its position after almost 16 years of war, first with China, then in a brief struggle with the Soviet Union and later against the US and British Commonwealth. With major gains on the Asian mainland and still holding territory across the Pacific, the Japanese Army is under pressure but holding firm. New...
As World War II continues beyond 1945, the battling countries have become even more desperate to develop new super weapons to give them a winning advantage. Exploiting new technologies revealed from the first nuclear explosions, the Axis and Allied forces quickly develop new tanks and strange armoured walkers to become the vanguard of their armies...