You need a die and a pawn for each player. Whoever has a 6 starts. The pawns are moved on the yellow and orange stars. Throwing out is allowed. Only when the token is on a cloud is it untouchable. If the token lands on an orange star, the next roll, based on the number of spots on the die, is placed in the direction of the star tip marked with the...
A Few Acres of Snow is a two-player, deck-building Strategic level board-wargame about the French and British conflict in North America. The card-play contains a focus on a deck-building mechanic similar to Dominion, each card will have multiple uses like card-driven games. The players have to choose only one aspect of the card to use when it is played....
The players start at space 1 and have to reach space 50. Movement is determined by a die. If a pawn reaches an occupied space, the other pawn has to start anew from space 1. On some spaces the player learns, why it is a good idea to use FeWa laundry detergent and gets a reward for using FeWa or a penalty for beeing stupid enough to use another product....
Played on a polar grid with variable numbers of positions on each circumference. One piece-type only (stones), each player starts with 27 stones, 8 placed at specific starting positions, 19 off board. Two game phases : placement and then movement. Play usually alternates between players. Custodian capture applies during each phase, successful capture...
The Irish tafl game variously spelled Fidhchell or fitchneal or fithcheall is the subject of much debate. The variance of spelling simply reflects the non-standardization of Old Irish [Gaelic] pronunciation and therefore spelling. When pronouncing these names, one should realize that a e or i which occurs in combination with another vowel is generally not...
From the web "If you know the enemy and know yourself, your victory will not stand in doubt; if you know Heaven and know Earth, you may make your victory complete" (Sun Tzu, The Art of War). Empires of the Dragon, the new companion book for Field of Glory, reveals the secrets of the armies of Asia, from the samurai of Japan and the forces of the Qin to the...
The first army supplement for the Field of Glory Renaissance miniatures wargame. This supplement covers the English Civil War, the Irish Civil Wars, The Portuguese War of Restoration and the Thirty Years' War. There are twenty two separate lists, each with a sample starter army and point cost chart for making your own force. The book itself is 112 pages...
While the Renaissance was a time of innovation and inspiration in art, literature and science, so too was it a period of military progress. From the rise of gunpowder as a battlefield-dominating weapon to the tactical genius of Machiavelli, the Italian Wars were the first step on this journey. With detailed army lists, historical overviews, maps and...
This supplement contains lists for Asian and African armies during the period covered by the Field of Glory Renaissance rules, 1494 - 1698. The following armies are covered: MING CHINESE KOREAN JAPANESE JAPANESE WARRIOR MONK ALLIES IKKO IKKI MONGOL TIBETAN MUSLIM INDIAN HINDU INDIAN INDONESIAN OR MALACCAN THAI, BURMESE AND KHMER VIETNAMESE DESERT BEDOUIN...
This supplement provides army lists for conflicts in both Eastern and Western Europe between 1660 and 1698, the latest date covered by these rules. This is the period following the Thirty Years War and English Civil Wars and includes the famous battles of the Boyne, Sedgemoor and Vienna. Technologically, this era includes improvements in musketry, leading...
Fields of Fire is a miniatures game for combat from 1975 to present. This Origins-award-winning game allows players to command units from platoon to battalion size. Originally designed for 1:285 scale miniatures, minis up to 20 mm may be used if the player prefers. Game is scaled to where one miniature equals one vehicle. The heart of the game play system...