The title of First to Fight refers to the famous slogan and poster distributed in European countries after Poland was the first country to be attacked by Germany in September 1939. This game, released by Fabryka Gier Historycznych (Historical Games Factory)in cooperation with Fundacja Niepodległości (Foundation for Independence), takes place throughout the...
The game is by veteran designer Ted Raicer and contains: 1 hard mounted game board, 96 army counters (about an inch per side; incl. 24 dummies), 46 City Victory markers, 30 Combat chits, 1 Game Turn marker, 1 Game Round marker, 4 Victory Point markers, 8 Game Order Determination markers, 4 Surrender markers, 1 Treaty of Brest-Litovsk marker, 2 Dice, 1...
Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several...
Jutland Forms provides From 10s for every ship that fought at that momentous battle. Using the latest harmonized game data and organized by squadron and division, it also includes the Jutland scenario extracted from the High Seas Fleet data annex. Jutland Forms includes a new rules supplement bringing Fear God & Dread Nought more in line withthe harmonized...
Subtitle: "Data Annexes: Ships & Aircraft August 1914 - November 1918". (from Clash of Arms:) This annex booklet provides the statistics for all the ships, aricraft, and weapons used in the scearios in High Seas Fleet. We've also tried to cover most of the other major and minor naval weapons used in the Great War, so that the players will be able to create...
What a fuss. The frightfully fearsome feudal lord Fieso has held the fascinating fairy Fabula in captivity since the famous February festivities. In order to free the fairy must you redeem her from the Fieso's fetid and fusty feculent fetter. Frustrated you flee into the Finnish fjords in order to fetch a few of the fascinating fetishes so highly favored...
Fission is a game where players attempt to eliminate all of their opponents stones but must have at least one stone left on the board in order to win. Played on a 8x8 grid, players have interlocked groups of 12 stones each. Piece can be moved in an orthogonal or diagonal direction and do not stop until they reach either the edge of the board or hit another...
The Devil’s Crown is a campaign for Fistful of Lead: Tales of Horror. The campaign is a series of 6 linked scenarios to be played in order. The outcome of each scenario has a direct effect on the next game. The player with the most Renown at the end of the campaign wins, and possesses the dark power of the crown. The scenario book also has rules for a new...
Fistful of Lead: Horse & Musket was designed as a quick set of tabletop wargame rules for skirmishes in the age of Black Powder. The rules can be learned within a couple of turns and still keep the flavor of the period. What separates Fistful of Lead from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to...
Rocket engines blaze to life. Lasers light up the formless void. Galactic Empires clash. A lone hero rises up to fight for the resistance. Welcome to the world of Fistful of Lead: Galactic Heroes! In Galactic Heroes, or GH for short, you’ll take on the role of a Hero or Villain, leading a scruffy pirate crew looking for adventure, or maybe a troop of...