Strategy & Tactics magazine #221. Seven Years World War (7YWW) is a wargame simulating the global conflict of 1756-63. That war was fought primarily between two coalitions of European powers, but it also involved fighting in the Americas, India and the East Indies, as well as on the high seas. It was also a time of expansion for the Manchu Empire, which...
Extravaganza is a strategic lip-sync battle board game for 2-4 drag queens. The game takes place over the course of a single song, made up of lyric tokens. Each of the 5 judges chooses a random dance move category that will be judged during the game. On your turn: BEDAZZLE: draw random rhinestones from the bag and add them to your stage area. MOVE: like a...
Broken heroes captured by a cruel enemy must battle for the chance of freedom. Once allies, they must now fight to the death. Will you overcome the odds and claim your victory? In Shackled, 2 or 4 players take the role of these heroes, which are split into teams of two. Each round, players will secretly play one of several unique action cards tied to that...
Shahmot is a chess-variant. It uses the same moves and pieces as does standard chess, it differs in the configuration of the board, and the pieces on it. The Shahmot board is diamond shaped with a standard chess board in the middle. A triangular corner space (switches black o white), creates many new checkmate possibilities. The package contains three...
Wild Nights adds a set of new Wild Cubes to the mix. Add these 8 white cubes one at a time to the Cube Shaker for the first 8 rounds. When dispersed into the 3 x 3 pattern, players can assign them to match the color of any other cube also in the pattern. All players have a choice to add the Wild Cubes to their chosen color. Choose carefully because Wild...
You are in a bay surrounded by 3 sharks with your opponent. Only one of you will survive. Each turn you draw a card to complete 1 of 3 actions. You can either move your player, move a shark of your choice, or set up shelter with a sandbar. However, beware as each shark possesses a special ability! While sandbars may provide protection for now, they are not...
"As the comet approached, the townspeople sought shelters in caves in the surrounding hills. But there were not quite enough shelters to go around . . ." Players each have nine pieces which start in the middle of the board. Pieces may move one space in any direction or jump over adjacent pieces, and multiple jumps are allowed. Pieces are never captured....
Strategic board game with 88 glass marbles in three game variations The Aim To make a line out of marbles of your colour. The Rules Marbles are brought into play by sliding them onto the board from any one of its edges. Any marbles that are already there are simply pushed one space further along; however no marbles may fall off the other side of the board....
An Ahoy series game, published in England. The general idea of the game is to pick up and deliver as much cargo as possible. With the capital gained you buy more harbour facilities, thereby collecting greater harbour dues. The player having most capital, which includes face value of the port cards held, value of cargo and cash in hand at the end of the...
Wa shogi (peaceful chess) is a large board variant of shogi (Japanese chess) in which all of the pieces are named for animals. Other than the initial board setup and moves of the pieces, little definite is known about the game. It is assumed that in most respects the rules were identical to Shogi, but it is unclear whether or not the game was played with...