A "legacy trick taking" game of advocating under an owl-igarchy. Fight for shape representation as advocates with intersecting shapes. Play across multiple generations, starting with one built by star ⭐️ bellied owls. Can you guide your hand of owl cards towards acceptance? Each generation consists of about 4 games, and each game is made up of about 6...
"Orbit War is a stylized game of tactical space combat in the 21st century . . . The playing board consists of eight concentric orbits around a central body; this central body represents a star in all games except the invasion scenario, in which it represents a planet." Players control individual ships orbiting around a planet. The object is to defeat the...
Origins of World War I appears in Sid Sackson's well-known game book A Gamut of Games. Gameplay is very similar to Origins of World War II, which was published by The Avalon Hill Game Co in 1971, although players have to provide their own game components. The following description was taken from A Gamut of Games introduction of this game: A...
Origins of World War II is an Avalon Hill bookcase game. A game in which the players take the roles of the major powers of World War II in the 1930s. Each attempts to achieve its diplomatic objectives while preventing the other players from gaining theirs. If Germany or the USSR win World War II starts, if one of the allied powers wins the war would have...
От моря до моря ("From Sea to Sea") is a cooperative area control game set in the ancient Near East during the reign of Tigranes II the Great of Armenia (1st century BC). Players take on the roles of Tigranes II and his sons, working together to unite the regions of the Near East under one powerful kingdom, while resisting the increasing influence of the...
Another rather unusual game from Karl-Heinz Schmiel, Packen Wir's!simulates the efforts of furniture movers to safely deliver their loads to the correct flats and thereby maximize their income in tips. The game involves relatively trivial memory and tactical components, as players discover the hidden destinations of each of three movers and try to maneuver...
Embark on an epic journey into the enchanting realm of Pandora, a world teeming with adventure and strategy. Prepare to immerse yourself in a universe filled with excitement, where your destiny awaits, formidable challenges arise, and triumph is the ultimate goal in this captivating board game experience. The game's heart lies in Secret Missions. Each...
It is the end of the 19th century and Capoeira, Brazil's cultural heritage today, is unfairly prohibited by law. You are a Mestre in Capoeira and you are about to structure your own roda, but you still need to get some more members, instruments and teachings so that it is fully formed. Collect materials to make your musical instruments, get parts of...
A game about treaty of Versailles. 10 country try to win the peace. Each one has to achieve some war goal in three domains SDN, Territories and Reparations. You gain some PV for submitting your propositions to other country after a time of deliberation. Each turn after a random event, each country decide with which other contry they will talk, talk are...
The Partisans is a tabletop game for 4-6 players based on the Extra Credits mini-series, Extra Politics. In the game, you play a political ideology attempting to move the government towards your goals. Of course, other players have different ideas about what the government should be doing. Players take turns as the Committee Chair and work together to...
In the trick-taking game Pass Pass, you need to create temporary alliances and use cunning strategies so that your card's color is in the majority and you can win cards and valuable diamonds. Each round, players start with eight number cards in hand; cards come in four suits. The first player leads a card of their choice, then each other player plays a...