On the Rivet: The Race for the Champion’s Stripes is a card-driven, semi-cooperative racing strategy game where every rider counts, from first to last. Players play Action cards to activate a rider on their team, but depending on the type of Action, will be moving whole lines of riders, which may include opponents; chase riders ahead of you while dropping...
The first expansion for On the Rivet: The Race for the Champion's Stripes, which adds cards and tokens to include a 6th and 7th player as well as Tactic cards which gives players unique abilities to play throughout the game. Also included are more map tiles for greater course variability and two new event cards. Components: - Additional Orange and Purple...
A "legacy trick taking" game of advocating under an owl-igarchy. Fight for shape representation as advocates with intersecting shapes. Play across multiple generations, starting with one built by star ⭐️ bellied owls. Can you guide your hand of owl cards towards acceptance? Each generation consists of about 4 games, and each game is made up of about 6...
"Orbit War is a stylized game of tactical space combat in the 21st century . . . The playing board consists of eight concentric orbits around a central body; this central body represents a star in all games except the invasion scenario, in which it represents a planet." Players control individual ships orbiting around a planet. The object is to defeat the...
Origins of World War I appears in Sid Sackson's well-known game book A Gamut of Games. Gameplay is very similar to Origins of World War II, which was published by The Avalon Hill Game Co in 1971, although players have to provide their own game components. The following description was taken from A Gamut of Games introduction of this game: A...
Origins of World War II is an Avalon Hill bookcase game. A game in which the players take the roles of the major powers of World War II in the 1930s. Each attempts to achieve its diplomatic objectives while preventing the other players from gaining theirs. If Germany or the USSR win World War II starts, if one of the allied powers wins the war would have...
От моря до моря ("From Sea to Sea") is a cooperative area control game set in the ancient Near East during the reign of Tigranes II the Great of Armenia (1st century BC). Players take on the roles of Tigranes II and his sons, working together to unite the regions of the Near East under one powerful kingdom, while resisting the increasing influence of the...
Another rather unusual game from Karl-Heinz Schmiel, Packen Wir's!simulates the efforts of furniture movers to safely deliver their loads to the correct flats and thereby maximize their income in tips. The game involves relatively trivial memory and tactical components, as players discover the hidden destinations of each of three movers and try to maneuver...
In Pactopolis (City of deals), players represent 4 leading industries that have been tasked by the Council of the lands (Aka - the government) with developing a vast natural land area consisting of various types of terrain (mountains, forests, lakes, grasslands, meadows and the sea). In a game with asymmetric information - each industry has their own needs...
Embark on an epic journey into the enchanting realm of Pandora, a world teeming with adventure and strategy. Prepare to immerse yourself in a universe filled with excitement, where your destiny awaits, formidable challenges arise, and triumph is the ultimate goal in this captivating board game experience. The game's heart lies in Secret Missions. Each...
It is the end of the 19th century and Capoeira, Brazil's cultural heritage today, is unfairly prohibited by law. You are a Mestre in Capoeira and you are about to structure your own roda, but you still need to get some more members, instruments and teachings so that it is fully formed. Collect materials to make your musical instruments, get parts of...