Welcome to Old Mage, the Spell Blasting Adventure game of Arcane Domination! Explore ancient ruins, battle fierce monsters, invoke mighty spells and unleash powerful relics as you compete for the High Wizard’s throne. Terrible monsters and treacherous hazards await - yet none quite so terrible, nor so treacherous - as your arcane rivals! Claim victory in...
Old North is an area majority game for 2-4 players. Players battle to have the most influence points over several rounds of gameplay by maintaining the strongest loyalties to the four warring Houses in the North. In Old North, you have no armies of your own. Instead, you maintain a court (or open hand) of five nobles belonging to the four Houses to...
A gateway naval strategy game with no reinforcements on the way. Players take the helm of a fleet they construct at the beginning of the game to sail around the map, seize islands, and loose cannons on the enemy. First to control 6 islands or be the last ship sailing is claimed to be the newest Old Salt and is the winner of the game. Players can opt to...
Oligarchy is a card game based in a dystopian near future. You play the role of a powerful Oligarch. Cunningly use the resources, items, and personnel at your disposal to crush your opposition! Set your allegiance to one or more of the 8 powerful factions and feel the reality of power struggles, hideous comebacks, desperation moves and GLORIOUS VICTORY!...
Oligo is an economic strategy game where players build their own business empires. The goal is to become the wealthiest player by making shrewd investments, managing resources, and navigating a dynamic market. The game simulates a full business cycle, from acquiring raw materials and producing goods to selling them for profit. Players must make strategic...
On the Rivet: The Race for the Champion’s Stripes is a card-driven, semi-cooperative racing strategy game where every rider counts, from first to last. Players play Action cards to activate a rider on their team, but depending on the type of Action, will be moving whole lines of riders, which may include opponents; chase riders ahead of you while dropping...
The first expansion for On the Rivet: The Race for the Champion's Stripes, which adds cards and tokens to include a 6th and 7th player as well as Tactic cards which gives players unique abilities to play throughout the game. Also included are more map tiles for greater course variability and two new event cards. Components: - Additional Orange and Purple...
A "legacy trick taking" game of advocating under an owl-igarchy. Fight for shape representation as advocates with intersecting shapes. Play across multiple generations, starting with one built by star ⭐️ bellied owls. Can you guide your hand of owl cards towards acceptance? Each generation consists of about 4 games, and each game is made up of about 6...
"Orbit War is a stylized game of tactical space combat in the 21st century . . . The playing board consists of eight concentric orbits around a central body; this central body represents a star in all games except the invasion scenario, in which it represents a planet." Players control individual ships orbiting around a planet. The object is to defeat the...
In Ordem e Regresso, you become Brazil's next president! In this card game, you and your friends become presidential candidates competing for votes from the electorate. Do you have what it takes to win the hearts of the people? During the debate, you present a proposal and other players use cards in their hands to make a rebuttal and modify that proposal...
Origins of World War I appears in Sid Sackson's well-known game book A Gamut of Games. Gameplay is very similar to Origins of World War II, which was published by The Avalon Hill Game Co in 1971, although players have to provide their own game components. The following description was taken from A Gamut of Games introduction of this game: A...
Origins of World War II is an Avalon Hill bookcase game. A game in which the players take the roles of the major powers of World War II in the 1930s. Each attempts to achieve its diplomatic objectives while preventing the other players from gaining theirs. If Germany or the USSR win World War II starts, if one of the allied powers wins the war would have...