Compete for primacy by recruiting ministers to your cabinet, raising armies, developing military technology and tactics, collecting resources, and battling enemies in a grand strategy game with tactical combat. You cabinet of ministers determines how efficiently you perform actions. Your military strength depends on the number of armies you can muster as...
A new, modular twist on a classic "take that" sliding mechanic! Players will work to score their pucks by manipulating meeples and blocks to form barriers blocking and stop their sliding pucks. Your pieces can move your opponents', making this an extremely competitive game for all ages. With a dual-sided board, Puck Bumpers offers two ways to play. You can...
This is a FUN Social Strategy game mixed with Chance and highlighted with Trivia. Designed for 2, 3, 4, or 6 players the game is played with tokens on a hexagonal shaped board. Three dice are thrown to start a round, cards are drawn and played, and tokens are moved based upon the player's strategy. The game takes 45 minutes to an hour for most games played...
An Abstract Strategy Game for 2 players utilising dice movement in an unusual way. Be the first to push 5 of your opponents 6 dice off the edge of the board in an strategic game of cat and mouse, whereby the mouse can easily become the cat. Your dice's strength and value will change after movement based on it's top value prior to movement. With a 6...
An all new type of "puzzle book" that uses board game mechanics. All you need is a pencil! You are a wanderer, exploring different places around the globe. Each level is a single page, providing a new location complete with its own unique name, image, logline, foliage, food/drink, weapon, and map tailored to that destination. Move throughout the map...
Quests for the Brave is a light “dice placement” or “dice allocation” solitaire game which tasks the Player with helping six Heroes to achieve 12 treacherous and difficult Quests. This is an accessible game which is quick and easy to play but Players will still be challenged by the circumstances of each Quest, so expect a tough time out there as you try to...
Quin is an abstract tabletop strategy game, taking place in a sci-fi quantum realm. Players control a variety of quark particles, 17 on each side, made of 9 types, each with distinct speed, powers and capture abilities. The goal of Quin is to reach First Sight, Center, with your Light, or to capture your opponent's Light. Your pieces are always faced away...
In this game players start with a certain number of health points and a deck of cards. The goal is to reduce the health points of opponent players to zero by playing various cards that have different characteristics and effects. Players have the ability to create unique decks by combining the many variations that every card in the game comes with. This...
The stars shine on the red carpet. Once again, the Academy Awards ceremony is held and as a photographer you have the goal of capturing the best portraits of the most famous figures from the golden age of Hollywood. Get a good spot, find the perfect angle and take the photos that will be on the front pages of all the newspapers tomorrow. In Red Carpet, you...
(from Compass Games website): Red Storm Over the Reich is a Ted Raicer game covering the epic final campaigns of WWII on the Eastern Front, as the forces of the Soviet Union smashed the German armies defending Poland, East Prussia, and Pomerania, and advanced across the Oder to Berlin. Included in the game are three scenarios. The first scenario is...
Revamp is a competitive dice allocating game for 2 to 4 players. The players are owners of a mansion. They want to make it into a haunted mansion and therefore must revamp the place. The cards that are placed on the player board, form the haunted mansion. Goal of the Game The players need to create the most successful haunted mansion. This is a haunted...
Revolution: State of War is a 2 player asymmetric military strategy that focuses on the Armed struggle for American Independence. The primary objective is to establish and maintain the support of the population for your cause, but to do so often requires one to have control or possession of the territory where people live, and for that one must take...