Pocket Air War is a fast game of aerial combat in WWII you can play anywhere you want. Each plane comes with a specific Dashboard. It is the core tool for playing a plane because you can find all the needed information on it. You can also use it to measure distances during Movement and Combat. The Definitive edition includes all the planes to re-enact the...
Set in a loose depiction of the Caribbean Sea, this pirate based board game affords the gamers many different strategies to choose from. Each with its own path to victory. The game play is turn based. Each player starts the game with a base vessel and a captain. You can choose to loot other pirates' ports or risk being out from port far enough to draw a...
Fast 8-turn game about Operation Market Garden 13-29Sep44, from south of Eindhoven to north of Arnhem. 12 Allied and 15 German pieces. "Monty Fantasy" 50% possibility the German SS panzer divisions *won't* be there at game-start to confront the paradrops. Basic 25%-50%-25% combat odds allocation/resolution system. Weather 50% good after Turn 1. Hidden city...
NOTE: As long as you keep (only) my copyright statement, its Dedication, and my war&history quotes on it, you are - ANYone is - free to print off copies of my English language edition in postcard - 4"x6"/A6 or 5"x8"/A5 - format to send to family and friends or whomever. Of course, for your own personal copy, you will want to photocopy-enlarge its pieces...
Little postcard size/format boardgame about the American Civil War in the East to mail/give to family&friends. 6 turns per year, 1861-65, but just a single year's campaign can be played. 7 Union and 5 Confederate pieces. Lots of Fog of War, Jackson's Foot Cavalry II Corps while it lasts, etc. A one-year campaign plays in ... 15 minutes? ... so the 5-year...
Micro game necessitated by postcard format. 11 day and night turns. SECRET Allied code-breaking possibility to get Yorktown as well as Lexington fleet carriers. Neat Port Moresby landing rule: number of surviving (of 11) Japanese transports plus UnDamaged shore-bombarding Japanese cruiser units roll 2 dice to see if they take it. Battle can continue in...
Fast, simple, but decision-demanding little hex-and-counter boardgame about the 5Jul43 Operation Citadel offensive Hitler and his generals had misgivings about but prosecuted anyway, to catastrophic losses which decisively weakened the German Wehrmacht and then enabled the Russians to sweep all the way to the Dnieper River and even take Kiev at the end of...
This is a tense, mutually frustrating little game about First US Army attempting - historically successfully, of course - to be the first to fight across the Rhine River into Germany in March 1945. 9 US Army pieces - from one of the first M-26 Pershing platoons up to 78th Infantry Division regiments - urgently and desperately trying to get the Ludendorff...
A relatively fast and simple air, sea, and land battle game focusing on the 2 decisive aircraft carrier battles just east of Guadalcanal: Eastern Solomons (24-25Aug42) and Santa Cruz (Islands, 25-27Oct42). For the Eastern Solomons scenario, 1,2, or all 3 U.S. carriers may instead be absent due to Admiral Fletcher's concern about refueling. And Japanese...
Relatively fast and simple but historical 9-turn game about the 23Aug42-19Nov42 Battle for Stalingrad city. 12 starting units - mostly divisions - for Germans and Russians, each, with some Russian reinforcements and replacements (if they make it across the Volga) and (more) time pressure of Turn 6 withdrawal of 1 motorized and 1 panzer division to cover...
The Power Generation is a skirmish game where music is power. Play as one of four WarBands of different music genres from the titular Power Generation, a generation of musicians who gained the ability to fight with the power of their music. Your goal is to either perform at venues on the customizable hex-grid map, or defeat the opposing WarBands in combat....
The time is now for dark secrets to come to light. The world is in chaos and only an elite few know the truth behind the scenes. There is an invisible and powerful force working in the shadows, manipulating the masses to control our world. Playing as a global elite ruler in 2020, in this hybrid, deck-building / worker placement game, you must first build...