The game begins at the dawn of the 1920s, and the player-pilots aim to open the first air routes. To do this, they have at their disposal only a few military biplanes from the First World War, such as the Breguet XIV, recycled into dusty transport planes. These machines were often outdated and underpowered, forcing pilots to fly only on the shortest...
The Ad-Austral extension opens the southern air routes to Australia, Africa and South America. This expansion features yellow dice that represent the harsh weather conditions of the desert. A new module is also added with the risk of engine failure so common at this time. Ad Austral also contains a complete kit for a fifth player as well as a set of new...
This is a rule set for WW2 naval combat written in French. This is not a classic wargame, as it has no mapboard or counters, but cards for ships. The rules are very simple. Basically, blank sheets and pencils are the only things needed to start playing. Miniatures are not needed to play but can be used. The main difference with other naval rules is that...
The Struggle for Dominance over Space Sector Control. At start players receive game money which is used to buy buildings represented by tokens and soldiers standees. Before battle in turn sequence starts players can use start money to make their beginning camp and units. Players also received a mission which by completing it brings player more money for...
Using the cards, players will free their four tokens, located in each of the four sections: INDIANS, CAVALRY, , COWBOYS and CARAVAN, making sure that no other player catches them. The first player to do so wins the game. —description from the box (translated) Por medio de las tarjetas, cada jugador habrá de liberar a sus cuatro fichas situadas en cada uno...
Today is a good day to die… for the enemy crew! Battlefront Valkyrie is a groundbreaking 3D printable wargame that delivers the thrill of epic fleet battles right to your tabletop, all at a cost that’s just a fraction of traditional games! All models are optimized for printing on FDM printers and print without supports. This comprehensive starter set...
Beyond MiG Alley is a follow-on development of the Blood Red Skies rules from Warlord Games. As an outgrowth of Andy Chambers' plans to develop a Vietnam-era rules set, Beyond MiG Alley is an authorized extension of the core Blood Red Skies rules into the late 1960's jet era, complete with air-to-air missiles, electronic warfare and advanced ground-based...
Bireme & Galley covers naval combat from ancient times up until just before ships started mounting cannon (the subtitle is "Naval Warfare, Egypt to Lepanto"). The 99-page rulebook includes 31 pages describing the various kinds of warships in common use in ancient and medieval times (with many drawings), 12 pages of ship data tables, and the remainder the...
Blood Red Skies is the new World War II mass air combat game from Warlord Games, written by renowned game developer Andy Chambers. Packed with everything you need to play this fast paced air combat game, the Blood Red Skies starter set does what it says on the tin. Plus once started you'll have the extra rules to introduce the play cards that really bring...