Bireme & Galley covers naval combat from ancient times up until just before ships started mounting cannon (the subtitle is "Naval Warfare, Egypt to Lepanto"). The 99-page rulebook includes 31 pages describing the various kinds of warships in common use in ancient and medieval times (with many drawings), 12 pages of ship data tables, and the remainder the...
Blood Red Skies is the new World War II mass air combat game from Warlord Games, written by renowned game developer Andy Chambers. Packed with everything you need to play this fast paced air combat game, the Blood Red Skies starter set does what it says on the tin. Plus once started you'll have the extra rules to introduce the play cards that really bring...
Wing Commander is a compendium of additions and expansions for the Blood Red Skies game. Inside you’ll find advice for beginners, advice for designing your own scenarios, more rules to expand MiG Alley games, a short carrier war campaign, and a longer more expansive campaign that allows for narrative progression. Additionally, complete lists of plane...
In "Blue Max", each player pilots a World War I airplane in a dogfight. This wargame can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do. Each plane has a maneuver sheet showing which ones it is allowed to do -- some maneuvers can only be executed by ace pilots, and other...
Boarders and Black Flags is a miniatures skirmish game of high seas action. Players must both make and repel boarding actions with their scurvy crews, featuring: Fast playing, low minis count skirmishes: Narrative games based around tabletop play rather than list building and force acquisition. Asymmetrical and balanced factions, scenarios and play: Play...
In this 2-player battle for the Bog, you’ll play Frogs from your hand and move them around on Lily Pads (playing area). Land on flies to draw more cards and on opposing Frogs to earn points. Complete Frog ‘Routes’ and score Frog ‘Formations’ for even more points. The player with the most points at the end of the game is the winner! —description from the...
A simple wargame using counters or miniatures (not supplied) to simulate the battle of Bunker's Hill. Movement and combat are straightforward, with infantry having a short effective firing range, hitting on a roll of 6 on an ordinary die. In melee a simple comparison of combat value is made, with the weaker unit retreating. Artillery units have a long...
As the old powers surrounding your Home City look hungrily at controlling the mysterious Silk Road, innovations in harnessing wind and water offer your Culture a chance to connect this wider world of trade partners first. Start a new age of exploration for fair trade, to leave a different legacy than rapacious colonisation. Race your Adventurers out with...
Catacombs Red Box is an expansion for Catacombs 3E that allows the game to be played in a fully co-op fashion. This includes support for solo play. The expansion also adds new heroes, monsters, Catacomb Lords, and items for Catacombs 3E. It also adds new content for Catacombs & Castles 2E. The set includes custom dice and a new obstacle for use in either...
Catchy-Match is above all a rough backyard soccer field spectacle than a slick Champions league Cup match. Here, two proud character teams challenge each other, betting on who can most trickily use their opportunities to score a goal. If only there wasn't the matter of luck. The dice decides which possibilities there are and sometimes it also prevents the...
"Chain of Command" are the revolutionary new wargames miniatures rules designed for World War 2 platoon sized actions with some additional support. The rules are fast paced, exciting and fun, using the unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil...